Homebrew Half-Demon Species Details

Embracing their lives of evil, or hiding in the normal crowd, a Half-Demon is from the ordinary world of humans and the dangerous & dark Abyss.  

Feared by the Normal

While human blood may live in their veins, humans often fear them. Raised by other Half-Demons, most Demons who find them attempt to embrace their evil side, while humans cower at the sight of them, but try to convince the almost normal ones of law and goodness. But rather than having a mother and a father, they have only one parent. Because their was originally one Half-Demon, every time a new one comes along, one of the parents dies due to their cursed bloodline of a single Half-Demon.

A Wizard's Curse

Humans and Demons were said to be enemies. But years and years and years ago, the two befriended each other: A human fighter, striving to prove himself; and a demon, scouting the Material Plane for higher beings in the Abyss. Becoming allies, they fought off foes together, and were convinced of their destiny as great friends. But once, a Wizard discovered their bond, and cursed them into one being. They had along line of Half-Demons after them. 

 

 

 

Half-Demon Traits

You have some traits from your two bloodlines.

Ability Score Increase

Your Strength or Dexterity score increases by two, and your Charisma increases by one. 

Age

Because of your Demon heritage, you live for 200-300 years. 

Alignment

If you intend to be more similar to humans, you tend towards Good. If you go on the Demon path, you might end up with Evil. Someone choosing both would pick Neutral.

Size

Your Size is Medium.

Speed

Your base walking speed it 30 feet.

Darkvision

You can, due to you Demonic bloodline, see in dim light for 120 feet and in darkness for 60 feet. 

Fear of the Demons

As a bonus action, you can choose to make one creature make a DC 10 Wisdom Saving Throw or be frightened by you until the start of your next turn. You can do this once every short rest.

Abyssal Curse

You can cast Toll the Dead as a Cantrip once per long rest. Charisma is your Spellcasting Ability for it.

Languages

You can speak, read, and write in Common and Abbysal.