Homebrew Alastor Species Details

Physical Description

 
 

Alastors appear to be little more than hovering swords of many kinds. Even its distinctive feature, a pale glow as it hovers in the air, can be easily mistaken for things of a similar though more magical nature. As an alastor lives, it will begin to develop particular markings or designs of sorts on its vessel, further setting it apart from the standard of weaponry and from other alastors such as itself. Along with these innately appearing marks as an alastor comes to its own, so too would its vessel be marked by the damage of the environment and in battle. Unless magically maintained by itself, or maintained by another, an alastor's age becomes more and more evident.

History

All living creatures have a spirit, though most simply enter the afterlife. Only a spirit with a burning desire to achieve a certain objective remains in the realm of the living, usually unseen by most still-living creatures. These spirits may possess objects or other people to achieve this end, and to an extent, alastors are no different. However, what makes an alastor special when compared to a flying sword or a poltergeist is the permanent conjoining of spirit and sword, akin to a creature being reincarnated.

Society

Alastors do not have a society, and not from an innate ire towards each other, but rather because they tend to integrate into already existing society instead. As with people, alastors join those that they are accepted by, whether that means a single person, a party, a village, or greater. Although, there is often a greater interest toward alastors coming from the magical community compared to many others, intent on studying their oddity existence.

Alastor Names

Alastors typically keep the names they had in life and, as such, can derive their names from any language, usually one matching their former ethnicity. For example, a former elf may adopt a new elvish name. An alastor can just as easily make a new name for themselves as they pleased.

Alastor Traits

The spirits that inhabit swords, dependent on their bodies but with more liberty than there often is in death.

Ability Score Increase.

Your Constitution score increases by 1, and one other ability score of your choice increases by 2.

Body of a Blade

You gain the following benefits:

  • You do not need to eat, drink, or breathe.
  • You don't sleep and magic can't put you to sleep. Instead, you enter an inert state for 4 hours while remaining fully conscious to gain the benefits of a long rest.
  • While motionless and not hovering, you are indistinguishable from a normal sword.
  • Your creature type is construct and undead.

 

Resonant Wielding

You have two hands (of telekinetic force), which cannot be used to wield weapons.

You may incorporate another weapon into your form. Over the course of an hour, during a short or long rest, you may Resonate with another weapon. You may only Resonate with one weapon at a time, and you can end your Resonance with another weapon as an action.

When you would make an Unarmored Strike, you may instead make a weapon attack with your default form or the weapon you are currently Resonating with.

Natural Armor

You can't wear armor. Your unarmored AC is 10 + your Dexterity modifier + your proficiency modifier.

Previous Versions

Name Date Modified Views Adds Version Actions
2/13/2022 2:45:23 AM
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