Homebrew Platypus Species Details

Platypus Versatility

Due to your elite Platypus training you gain +2 to 2 stats of your choice.

In Plain Sight

On your turn you can remove your helmet or any other item worn on your head and drop down on all fours. Everything that can see you must make a DC15 Intelligence check, if the check is failed the creature that failed will see you as invisible until you dawn the worn item or attack something, creatures that succeed will see you and might even think your acting stupid. This can be used (Proficiency Bonus) per long rest.

Speed

25 feet walking speed due to your height. 30 feet swimming speed due to being semi-aquatic.

Age

A Platypus matures at about 2 years of age and usually live to be around 30. 

Height

The height of a Platypus can very from 2 to 3 feet (on 2 legs).

Alignment

A Platypus usually tends to be on the good side, but some are known to go rouge and can lean toward the evil side.

Languages 

As a Platypus you speak, read, and write Common, Platypus (a language only the Platypus know), and a language of your choice. Platypus are usually infiltrators due to their small size so they try to learn the language of the race they are spying on. They also tend to use human names.

Appearance

There are brown and teal Platypus variants depending on the tribe a platypus comes from. A Platypus has a duck bill for a mouth and a beaver's tail.

Poisonous Barb

You have a barb on the ankles of your hind feet, this barb does 1d4+Dex bonus poison damage, this attack has a range of 5 feet.

Tail Smack

You can spin around and smack an enemy within 5 feet with your tail doing 1d4+Str bonus bludgeoning damage.

Inventor's Bane

A Platypus will always have advantage on an attack roll made against an Artificer.

 

Platypus Traits

Platypus rant over

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