Homebrew Aracnaperson Species Details
Since there has been a fear of spiders, spider folk have been terrorizing the other races. Unlike other creatures that worship Lolth, the spider folk do not live primarily underground. Though there are those who choose to live that way, spider folk also live in forests, in mountainous areas and even in swamps. Spider folk stories and songs are not sung among the great epics of humans, elves and dwarves. This is because many, if not all the other races, despise spider folk. They see them as abhorrent creatures looking to prey on the weak and defenseless. Countless crusades and raids have been made against the spider folk in an attempt to wipe them out. The spider folk remember this and will never forget, the long history of violence and senseless attacks have caused the spider folk to have a hatred of all other creatures. In today's world, spider folk only see two races: Spider folk and food. They have developed a taste for the humanoids. Many spider folk shaman, druids and prophets say that the days are coming where spider folk will shape the fate of the material realm.
Spider folk live in tribes and colonies, hidden away from any other civilization. They are hunters by nature, venturing beyond the outskirts of their homes to find the biggest and tastiest prey. Spider folk live in a matriarchal society, each tribe and colony are led by a “Spider Queen”. This Spider Queen is often a religious leader as well as a political leader, leading her people in the ways of Lolth, the only true goddess. The spider folk worship Lolth as they believe they were created by her and made in her image.
The primary reason the females are the dominant sex in the spider folk world is due to the fact that after sexual intercourse, the male is eaten by the female. In spider folk society, men are seen as the inferior sex, they are the carer of young, the servants. Females are extremely sexist towards all males of all races and species, they know that the only purpose of men is entertainment, pleasure and to provide women with the seed to carry their strong genes. In spider folk society, men are not allowed to live with women, they are given their own section of the tribe. Men are not allowed to talk unless asked directly to speak, they are not allowed to venture outside of the tribe unless accompanied by a woman and it is forbidden for males to engage in homosexual activity, as they are the property of women, and it is a sin to waste their seed. Men are primarily only seen around women when intercourse is to take place, any other time men are out of sight and out of mind.
When spider folk are not hunting or attacking and eating invaders, they are expert craftsmen, using their own silk and natural dyes, they create beautiful pieces of clothing, tapestries, curtains and fabrics. They also use their own silk to create whips and nets, as well as strings for bows. Spider folk do not enjoy music like other races, they have no natural ability to sing, and they see music as needless noise that harasses their delicate senses. The only way spider folk express themselves artistically is by visual art in the form of their silk-weaving and through storytelling. Because of this, spider folk bards are unheard of, unless a spider folk is raised outside of a spider folk tribe. Most commonly, spider folk are barbarians or fighters. Rangers and rogues are used as scouts in hunting parties. Spellcasting is not taught in spider folk society, if you are born with the ability, like a sorcerer or gifted the ability like a cleric or warlock, then your magical prowess is used for the betterment of the tribe. In fact, the only way a male spider folk can rise beyond his caste is if he is blessed by magical powers. Spider folk believe all magical gifts are from Lolth, so all that possess them are seen as prophets, heralds and guardians appointed by the goddess.
Spider folk society is quite xenophobic. No foreign races are allowed to enter the tribe and if they do it is because they are food. Relations between spider folk and other races are hateful at best, in the eyes of the spider folk they are at war with the other races and will not hesitate to destroy if provoked.
Spider folk Traits
A hatred for all other races.
Your Dex score increases by 1.
Alignment-Most spider folk are evil in nature, given their reputation. Those who are raised outside of spider folk tribes are not always evil but are self-centered and chaotic in alignment.
Size-Even with your bulbous abdomen and eight spider legs you are still taller than the average human. Your size is large.
Speed-Your base walking speed is 40 feet.
Spider Climb
You can climb difficult surfaces, including walls, and ceilings, you do not need to use your hands for this.
Cunning Artisan
As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, a spear, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. Alternatively, you can use your short rest to create a whip or net using your own webbing or a short bow from the bone of a slain creature and your own webbing. Using this webbing does not use your action to create a spider's web.
Spider Web
As an action, you conjure a mass of thick, sticky webbing at a point of your choice within 60 feet. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dex saving throw. On a failed save, the creature is Restrained as long as it remains in the webs or until it breaks free. A creature Restrained by the webs can use its action to make a str check against your spell save DC. If it succeeds, it is no longer Restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. After you use your spider web, you can’t use it again until you complete a short or long rest.
Languages-You can speak, read and write Common, and Under common.
Aracnaperson Traits
A species that lurks in the shadows, that makes their presence known when a threat is made against them when there is a need to protect.
Comments