Homebrew Balverine Species Details

 

The Balverine was brought into existence purely on accident, the result of an alchemist trying to create a serum to make feral werewolves more docile for domestication instead created a creature more cunning, faster, and more deadly. The Balverine is more aware of itself which increases its intellect allowing it to speak fluently as if it were in its human form, it also can change willingly from its human form into its cursed form day or night. The Balverine uses its long claws and teeth to tear apart its prey and its agility makes it an apex hunter. One benefit the Balverine has over a werewolf is that it has the ability to choose whom it can share its curse, its curse is spread the same way as a werewolf.

 

Balverine Traits

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Ability Score Increase

Your Dexterity score increases by 2, Constitution score increases by 1, and Strength score by 1.

Age

Balverine's are often already adults when created as children often succumb to their wounds, in the rare case that a child is turned they reach adulthood around age 20, there is currently no known lifespan.

Alignment

Even though sentient Balverine's understand what they are doing and they still often kill with very little regard for the law often leaning towards chaotic evil but they have been known to be lawful and good in some rare cases. They almost always stay in packs and the packs all hold a similar world view as there pack leader, but never underestimate a lone Balverine.

Language

You can speak, read & write in Common and 1 language of your choice.

Size

Balverine's are between 5 and 6 feet tall and weigh approximately between 125 to 250 pounds, the weight of a Balverine is often determined by the amount of fur covering their body since there bodies are almost always lean and built for speed and agility. Your size is Medium.

Speed

Due to the Balverine's body being built for speed and agility they can move at 40ft and climb at a speed of 30ft because of their long claws.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Hearing and Smell

Because of your canine like ears and nose you have advantage on Perception checks involving hearing or smell.

Blood Curdling Howl

As a bonus action, once per long rest the Balverine can emit a howl within a 60-foot-radius that affects opponents who fail their WIS save. The affected creature must make a successful WIS save (DC 15) or become frightened. on a successful save nothing happens to the targeted creature. While frightened by this trait, a creature must use its full movement speed to move away from you on each of its turns, unless there is nowhere to move. At any point the effected creature can use its action to make a wisdom saving throw on a success the effect ends. If the creature ends its turn in a location where it does not have line of sight to you, the creature automatically makes a Wisdom saving throw at advantage. The amount of charges increases at 7th level to 2 times, 15th level to 3 times, and 20th level to 4times per long rest.

Balverine Traits

Your cursed blood has certain traits.

Ability Score Increase

Your Dexterity score increases by 2, Constitution score increases by 1, and Strength score increases by 1

Age

There is no current known length of age.

Size

Balverines are somewhat larger and seem bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium in both your human and cursed form.

Speed

Your base walking speed is 40 feet and climbing speed is 30ft.

Darkvision

Thanks to your cursed blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Menacing

You gain proficiency in the Intimidation skill.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can make one additional unarmed attack and add it to the extra damage of the critical hit.

Languages

You can speak, read, and write Common and 1 language of your choice.

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