Homebrew Charr Species Details

The charr in nature with a normally hunched posture and are carnivorous feline-like humanoids. They stand on their hind legs and are taller than a human by half of an average human's heigh. They are covered in fur from head to toe in a variety of colors and patterns, many of which are similar to those of lions, cheetahs and tigers. They have 2 pairs of ears, the top pair of ears hears high frequencies or ultrasound such as a dog might, while the bottom pair hear low frequencies or infrasound similar to an elephant. They two pair of horns, and the standard set of teeth and claws for felines. Many charr have a longer mane of fur between the shoulders and on the back of the head and neck. A male charr has less fur on the tail with longer fur only on the tip, while the female's tail has longer fur from top to bottom.. When they are moving, and their paws are unoccupied, the charr favor running on all four limbs with a loping gait. While the males are described as being generally stronger and the females more lithe and quick. The charr muzzle is elongated and the mouth filled with prominent sharp teeth suited for their carnivorous diet. The teeth are larger on the males, particularly those on the bottom jaw which are usually considerably smaller on the female.

Charr Traits

The charr race was forged in the merciless crucible of war. It is all they know. War defines them, and their quest for dominion drives them ever onward.

Ability Score Increase

Ability Score Increase. Your Constitution score increase by 4.

Age

Age. A charr is fully mature by 4 years old and is considered elderly in it's late 70's.

Alignment

Alignment. Most charr are lawful due to the complete military hierarchy of the charr. While they can come off as mean or cruel, charr tend toward neutrality on the moral compass. They do not condone needless slaughter or attempted sabotage at peace. However, they can be brutal on the batlefield and very unaccomadating to prisoners.

Size.

Size. Charr can stand 12'-14' tall when not slouching and their musculature is similar to a big cats. Your size is Large.

Speed

Speed. Your base walking speed is 40 feet.

Thick Fur

Thick Fur. Their fur allows charr to withstand the cold. You’re acclimated to extreme cold, as described in chapter 5 of the Dungeon Master’s Guide.

Riding Mount

Riding Mount. If you have no items in your hands, you can use an action to get on all fours or to stand up. During this time, you are classified as a mount for creatures of Small size or less, and your walking speed becomes 50 feet.

Monstrous Build

Monstrous Build. Your large stature and rippled muscles come off as intimidating. You are proficient in the Intimidation skill.

Military Culture

Military Culture. The Blood Legions's military culture forces all charr to learn how to use weapons. You gain proficiency in 3 melee martial weapons of your choice.

Gore

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 2d8 + 4 piercing damage.

Languages

Languages. You can speak, read, and write Common and Sylvan.

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