Homebrew Demon Lord Species Details
You get 6 stats points to distribute with a max of 30
Speed: 50ft
Age: You stop aging the moment you become a demon lord. Time magic has no effect on you
Demon Lord’s Magic: if you are a spell caster you gain 2 more spell slots to every level. This only adds to spell slots you already have and adds to the new spell slots you gain. This also strengthens your magic and adds 3 more dice to your damage.
Demon Lord’s Prowess: Your carrying capacity is multiplied by 10 and your jump height is multiplied by 6. You also add an extra 1d12 to every physical attack.
Demon's Energy: Any items you attune to You must work with your DM on how they are improved whether it’s limit is taken away or damage is increased or an all new ability.
Demon lord's Magin: All of your allies or anyone you share a deep connection with that you choose are also powered up a little bit. They add an extra dice to all their attacks and magic and when within 5 feet of you, they have advantage on everything. (optional) you may also assign them a power of some type.
Bloody Evolution: You can also choose 3 spells or abilities that the dm confirms. The spells act as normal spells.
Demon Lord’s Haki: Every time a creature enters within 5 feet (10 feet at 15th level, 15 feet at 20th level) of you while you do not compress your aura, they have to make a WIS saving throw (Your level+Prof+STR) or become scared of you, overwhelmed by your powerful aura.
Demon Lord’s Influence: You are acknowledged by other demon lords, all of hell and most things in your realm as a being of pure terror and so they will avoid you at all cost and give you advantage on intimidation and persuasion.
Demon Lord Traits
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