Homebrew Oak Treant Species Details

The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential. Trees that awaken do so only under special circumstances and in places steeped with nature’s magic. Treants and powerful druids can sense when a tree has the spark of potential, and they protect such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home.

Legendary Guardians. After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over plants and animals. Such treants can animate plants, using them to ensnare and trap intruders. They can call wild creatures to aid them or carry messages across great distances.

Protectors of the Wild. Even after awakening, a treant spends much of its time living as a tree. While rooted in place, a treant remains aware of its surroundings, and can perceive the effects of events taking place miles away based on subtle changes nearby.

Woodcutters who avoid culling healthy living trees and hunters who take only what they need of the forest’s bounty are unlikely to arouse a treant’s ire. Creatures careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant’s wrath.

Oak Treant Traits

Treant Traids

Ability Score Increase

Your Constitution score increases by 3, and two other ability scores of your choice increase by 1. But your Dexterity score decreasees by 2

Age

The maximum Treant lifespan remains a mystery; so far, Treants have shown no signs of deterioration due to age. You are immune to magical aging effects.

Size

Treants are between 10 and 30 feet tall and weigh between 1000 and 2000 pounds. Your size is Medium(large if 20+ feet tall.

Speed

Your base walking speed is 30 feet.

Nature's touch

You have proficiency in the Nature and Animal handling skill.

False Appearance

Due to your tree-like visage, you look almost indistinguishable from a tree when you are not moving. You have advantage on Dexterity (Stealth) checks you make in any terrain with ample obscuring trees.

Leafy Friends

You know the druidcraft cantrip. You can speak with plants and animals.

Living Plant

You are considered a plant for the purposes of spells and effects. Like most plants, you have vulnerability to fire damage.

Growing Rings

Treants continue to grow even after being awakened. You gain a ring of growth every level. With every level you gain you gain one max health

Natural Armor

Your bark gives you a base AC of 16 (your DEX modifier does not apply). You can't wear any kind of armor but are resistant to bludgeoning and piercing damage.

Guarding branches

Everyone normal sized or smaler can hide behind your trunk or in your branches and has an Bonus of 4AC but the attacks hits you instead.

Attack

Your branches are natural weapons. Your attackrange is 10 feet and deals 1d8 plus  your strength bonus bludgeoning damage on every hit

Previous Versions

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