Homebrew Far Reaches Gnoll Species Details

Gnoll's are half hyena, half humanoid monsters. Known for their brutality and horrific cunning in warfare. Living in large, matriarchal packs, these beasts tend to be nomadic. Pillaging and claiming things as they please. 
Being usually around 6ft, the females tend to grow larger, being roughly 7-10ft tall. 

Far Reaches Gnoll Traits

Strong jaws: Bite attack dealing 1d6+ strength mod Savage cunning: The ability to create weapons, armor and other various tools or art from the corpses of their enemies, after a 13 wis check is passed

Strong Jaws

Gnolls are known to have some of the strongest organic jaws in the realm:  1d6+str mod after successful attack is made. 

Savage Cunning

As well as being surprisingly good tacticians, Gnolls have been known to use the corpses of fallen foes to craft art, armor and even weapons:

CRAFTING CHART: 
1) WEAPONS: DC 16 wis check, as well as bones, leather, and or other materials required. 
Weapons can include the following: Spears, daggers, hand axes, javelins, arrows, bows, clubs, throwing knives, sickle, scythe, light hammer, warhammer, maul and short sword.

2)ARMOR: DC14 wis check, as well as required materials/kit if needed
Armor that can be made must be of leather or simple materials. Light and Medium armor only. 

3)OTHER: DC may range based on the object (Consult DM). Though tool kits are to be a DC 17 wis check.
                                   

War Culture

Being Pillagers and nomadic. The gnolls have decided weapon training is to be taught at birth.

Strong back

Being Nomads, Gnolls need to carry their life on their backs

Languages

Languages: Common and Gnoll

Racial Traits

Racial Traits:
Gain +2 strength and choose either +1 to Dex or Wis

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