Homebrew Alpine Centaur (Goat) Species Details

Like their horse-like kin, Alpine Centaurs love the freedom of the wilds and the ability to travel virtually anywhere. Walls, hills, and mountains alike cannot stop them; Their ability to climb rivaling their running speed. 

Typically nomadic creatures due to their almost limitless ability to explore, Alpine Centaurs usually spend most of their early life in small familial clusters. They usually break off to experience life on their own a short amount of time before hitting maturity, sometimes sticking within a day's travel of their family for a few months until journeying off to have real adventures on their own.

 

Alpine Centaur (Goat) Traits

Racial Traits for Alpine Centaurs

Ability Score Increase

Your Constitution score increases by 2, and your Intelligence score increases by 1.

Age

Alpine Centaurs age around the same rate as Humans do; About 100 years.

Alignment

Alpine Centaurs are sometimes disregarded for their small size, but their ability to move around such a wide variety of terrain so quickly gives them the pride and vigor that has them leaning towards Chaotic alignments.

Size

Alpine Centaurs stand anywhere between 2 to 5 feet tall from hoof to head. Your size is Small.

Speed

Your base walking speed is 35 feet. Your base climbing speed is 35 feet, and you only require one hoofed limb to elevate your body when climbing.

Fey

Your creature type is fey, rather than humanoid or beast.

Charging Ram

If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your horns.

Horns

Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Fey Survivability

You have advantage on saving throws against spells and other magical effects. 

You count as one size larger when determining your carrying capacity, and the weight you can push or drag.

While capable of being ridden like your larger Centaur cousins, your Climbing speed is reduced to 0 when mounted, and your Walking speed is reduced to 30. 

Nutrition is available to you just about everywhere; Whenever standard meals are not available to you, you can eat virtually anything in the world around you for sustenance.

Athletic

You have advantage when making actions that involve jumping, even when being mounted or are over-encumbered.

Proficiency

You have Proficiency in two of the skills of your choice;  Survival Nature Medicine Animal Handling Persuasion Performance.

You are proficient with Wind Instruments, Bludgeoning weapons, and Light Armor.

Languages

You can speak, read, and write Common and Sylvan.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes