Homebrew Alpine Centaur (Goat) Species Details
Like their horse-like kin, Alpine Centaurs love the freedom of the wilds and the ability to travel virtually anywhere. Walls, hills, and mountains alike cannot stop them; Their ability to climb rivaling their running speed.
Typically nomadic creatures due to their almost limitless ability to explore, Alpine Centaurs usually spend most of their early life in small familial clusters. They usually break off to experience life on their own a short amount of time before hitting maturity, sometimes sticking within a day's travel of their family for a few months until journeying off to have real adventures on their own.
Alpine Centaur (Goat) Traits
Racial Traits for Alpine CentaursAbility Score Increase
Your Constitution score increases by 2, and your Intelligence score increases by 1.
Age
Alpine Centaurs age around the same rate as Humans do; About 100 years.
Alignment
Alpine Centaurs are sometimes disregarded for their small size, but their ability to move around such a wide variety of terrain so quickly gives them the pride and vigor that has them leaning towards Chaotic alignments.
Size
Alpine Centaurs stand anywhere between 2 to 5 feet tall from hoof to head. Your size is Small.
Speed
Your base walking speed is 35 feet. Your base climbing speed is 35 feet, and you only require one hoofed limb to elevate your body when climbing.
Fey
Your creature type is fey, rather than humanoid or beast.
Charging Ram
If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your horns.
Horns
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Fey Survivability
You have advantage on saving throws against spells and other magical effects.
You count as one size larger when determining your carrying capacity, and the weight you can push or drag.
While capable of being ridden like your larger Centaur cousins, your Climbing speed is reduced to 0 when mounted, and your Walking speed is reduced to 30.
Nutrition is available to you just about everywhere; Whenever standard meals are not available to you, you can eat virtually anything in the world around you for sustenance.
Athletic
You have advantage when making actions that involve jumping, even when being mounted or are over-encumbered.
Proficiency
You have Proficiency in two of the skills of your choice; Survival, Nature, Medicine, Animal Handling, Persuasion, Performance.
You are proficient with Wind Instruments, Bludgeoning weapons, and Light Armor.
Languages
You can speak, read, and write Common and Sylvan.
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Posted Jul 22, 2022Love it but I have no sub RIP
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Posted Jul 23, 2022You're free to let your DM know you'd like to play it, and they can either add it to their collection, or you can just make a manual sheet with these features! :)
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Posted Aug 11, 2025This is AMAZING!!! as a first time DM one of my players wanted to be just a random goat. This is an amazing this to base it apon, of course I will tweek it a little, but it is still an amazing find!!