Homebrew Astral Entity Species Details

Astral Entities have existed since the beginning of the universe, harnessing their great power to elevate the beauty of the stars. As beings that are native to the Astral plane, they are not limited to the constraints of time or physicality, and have been identified as the ancestors of the Astral Elves. Despite their nearly godlike power, they retreated after the first couple millenia to the cores of stars and planets, falling into an eternal sleep. The reason for their disappearance is unknown, but those who are awakened are cut off from the power that was once at their disposal. With a great amount of training and study, they can reconnect to the energy within them as well as the others, and perhaps reawaken the glory of this ancient race.

Astral Entity Traits

Your Astral Entity character has a variety of natural and unnatural abilities.

Astral Constitution

When you succeed on a death save, you can regain a number of hit points equal to your proficiency bonus + your Intelligence modifier. You can’t use this trait again until you finish a long rest.

Astral Magic

You know the sacred flame cantrip. Intelligence is your spellcasting ability for it. When you reach 3rd level, you can cast the Magic Missile spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Blur spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. You can also cast these spells using spell slots of the required level.

Astral Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Ability Score Increase

Your Dexterity score increases by 2 and your Intelligence score increases by 1.

Age

Astral Entities stop aging around 20-30 years of age, at which state they continue to live, presumably for the rest of eternity. Astral Entities are not affected by old age nor spells that cause aging.

Size

Astral Entities range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

You do not walk, but levitate off the floor. Your speed is 30 feet, and you can only fly up to 10 feet in the air.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Astral Aspects

You do not need to breathe, drink, or eat, and can exist in the vacuum of space. You have advantage against being charmed, and magic cannot put you to sleep.

Trance

Astral Entities don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Astral Entities can also choose to enter a deep sleep for an indefinite amount of time, during which they are unaware of their surroundings and are encased in energy crystals which have an AC 10 and 20 HP. In this state, their speed becomes 0 and they are resistant to all damage except psychic. They cannot take actions in this state, and can only be awakened if the crystals are broken.

Languages

You can speak, read, and write Celestial and Elvish. Due to your ancient heritage, you only initially speak ancient dialogues and are unfamiliar with common.

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2022 11:36:27 PM
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