Homebrew Felinor Species Details

"I had once taken brief repose in a quaint, seaside town to refresh my supplies. I was walking home from a shop of magical curios when a blur streaked by me. I hardly had time to turn around before the little devil was in a window, dangling my spellbook by two fingers. All I remember is he had black hair, black, feline-like ears, and an expression of such great smugness as to convey he thought better of the worms than of me. I never saw that little bastard again."

Scattered around as petty thieves and charming swindlers, felinor are catlike humanoids viewed by the wider world as an annoyance. They rarely form true friends, and are almost always making temporary alliances, using their good looks and natural dexterity to evade most of their troubles. Though some wish to push against this stigma and prove they can be more than street rats, many simply resign themselves to the stereotype.

Felinor Lifestyle

Most felinor reside in dense, urban areas, living in poverty or even on the streets altogether.

This is not always the case, however. Some of the greatest performers and "performers" known the world over are felinor. Their natural good looks, stemming from their distant relation to the Fey, also grants them significant emotional insight, allowing them to be compelling actors and musicians.

Felinor Names

Felinor are rarely intended, they are often the product of illegitimate relationships and wayward lust. As a result, they rarely receive a proper upbringing, but if they do, they will likely receive a name in keeping with the culture they were born into. If they were cast out as a bastard child, however, they often choose their own name. This is an important part of felinor identity, their names are seen as indicators of how a particular felinor views themselves. How did your character choose their name, if they did at all? Was it to honor a fallen friend? To convey a core ideal of theirs?

Felinor Personality

Felinor are cunning and crafty, typically always trying to stay on top of things in any given situation. Most are cocky and somewhat reckless, a byproduct of living a life where the only way to stay on top was constant preemptive action. They're also known for their socially adept nature and particular knack for flattery. These are merely guidelines, however, as Felinor vary wildly in their personalities, there's really no set traits that a vast majority share.

Felinor Appearence

Felinor appear similar to humans, but much smaller, standing at five feet tall as a maximum. Despite this, they bear an otherwordly grace, as many not only descend from humans and tabaxi but elves as well. This results in most being very good-looking. All felinor also bear cat-like eyes, fluffy ears, and a tail. The colors of their hair and skin vary as far as they do with humans and elves, but their fur is typically white, orange, brown, or black. Their eyes have been observed as almost any color, and seem to bear a strange glow in the dark.

Felinor Traits

Felinor have the following racial traits.

Ability Score Increase

Your Dexterity score increases by 1, and your Charisma score increases by 2.

Age

The Fey heritage of Felinors allows them to outlive humans significantly. They mature at the same rate as humans but can live to be up to around 250 years old. They never show signs of aging past mild wrinkles and a few gray hairs, though. A felinor on their deathbed can look as good as a human in their 40s.

Size

Felinor are much shorter on average than humans and slim to match. Your size is either Small or Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Lucky Dodge

Whenever an attacker defeats your armor class with an attack roll, you can choose to attempt to dodge the attack as a reaction. Roll a d20 and add your acrobatics modifier to the roll, this becomes your new armor class against the attack. You can only use this feature if you have room to dodge 5 feet in any direction, and if this feature succeeds you will move 5 feet in that direction. This feature is only expended if you successfully evade the attack and can be used again after a long rest.

Felinor Claws

Because of your claws, you have a climbing speed of 15 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Evasion First

You have proficiency in the Acrobatics and Persuasion skills, being gifted at evasion in both physical and social situations.

Languages

You can speak, read, and write Common and one other language of your choice.

Comments

Posts Quoted:
Reply
Clear All Quotes