Homebrew Dullahan Species Details

Life of a Dullahan

Since they resemble humans so strongly, most dullahan are able to integrate into society more easily than most tieflings or half-Orcs. However, the differences they do have and their headless nature are still viewed negatively by other races, often being described as creepy, sickening, and often being compared as a monster. Dullahan tend to keep their nature hidden as much as possible in order to save themselves some unwanted attention and discrimination. All things considered, dullahan are still a rare race to encounter in most large cities or towns as they mostly prefer to travel, often due to their profession or to simply live a nomadic life.

Physical Appearance

Dullahan resemble humans with either dark tan or pale blue skin. Their eyes are black, but their iris's can be any natural or unnatural color. A dullahan's hair can be any natural color but is frequently black, gray, or white. Dullahan mouthes can become very wide, reaching to the sides of their heads, but not all dullahan share this trait due to years of evolution to appear more human than monster to other races. While a dullahan's head is separated from their body, an ethereal, non-lethal flame forms on top of their wounded neck as a means for the body to see and hear, but this flame is invisible to the naked eye and can only be perceived by magical means.

Dullahan Traits

Dullahan are varied and strange, but they have these traits

Ability Score Increase.

Your Charisma increases by 2 and one other ability score of your choice increases by 1.

Age

Whether they were born by a dark ritual or reproduction, dullahan mature at the same rate as humans, but live far longer. They become adults when they are 20 and can live for 300 years

Alignment

Dullahan tend toward neutral alignments as they believe death comes equally to everybody at their own pace and also to avoid being ostracized as monsters.

size

Dullahan are about as tall as the average human. Your size is medium.

Languages

You can speak, read, and write Common and Sylvan.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

Frightening.

You have proficiency in the Intimidation skill.

Hybrid Nature

Your creature type is fey in addition to humanoid. You can become the target of any ability, spell or effect that affects either of your creature types.

Trance

Dullahan do not need to sleep. Instead, they enter a dormant state and remain semiconscious for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

 

Headless

Your head and your body are separated, the wound that separated them never healing, although you may always attach or detach your head at will as an action. While your head is separated from your neck you gain the following effects:

  • You cannot be killed by decapitation.
  • You always know the distance and direction to your head unless it is on another plane or if an effect prevents divination magic it will also prevent this effect.
  • Unless your head is being carried by you or another creature, it can be targeted, its AC being equal to yours but without the benefit of Dexterity or armor that does not include a helmet. You cannot be damaged twice by an area of effect due to this. Your head automatically fails Dexterity saving throws.
  • When separate, both head and body can see and hear.
  • Your headless body cannot speak but it can consume food and drink as well as cast spells, even spells with verbal components as long as the separated head is not silenced or gagged.

Unseelie Magic

 

Weakness to gold

You have vulnerability to bludgeoning, piercing, and slashing damage from gold plated weapons. If you are carrying or touching anything made of gold make a DC 15 Constitution saving throw or release the item. Repeat this save every turn you carry the gold.

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