Homebrew Cambion Species Details
-Darkvision
-Creature Type: Fiend -Fiend Magic: You know either charm person or cause fear spell. You can cast this one per long rest.
-Fierce Presence: When hit with an attack, you can use your reaction to add your charisma modifier to your AC, potentially causing the attack to miss. You can use this a number of times up to your proficiency bonus, and regain expended uses on a long rest.
-Otherwordly Resistence: You have resistence to either fire, cold, or poison damage.
-Cambion Lance: When you take the attack action, you can replace one of your attacks to hurl a bolt of raw fiendish magic. With a reach of 120ft, this attack uses either your strength or character modifier, and it deals 2d8 damage on a hit. The damage type for this attack is the same as your Otherwordly Resistence feature. The damage increases to 3d8 at 5th level, 4d8 at 11th level, and 5d8 at 17th level. Once you use this feature, you can't use it again until you finish a short or long rest.
Cambion Traits
-Darkvision -Creature Type: Fiend -Fiend Magic: You know either charm person or cause fear spell. You can cast this one per long rest. -Fierce Presence: When hit with an attack, you can use your reaction to add your charisma modifier to your AC, potentially causing the attack to miss. You can use this a number of times up to your proficiency bonus, and regain expended uses on a long rest. -Otherwordly Resistence: You have resistence to either fire, cold, or poison damage. -Cambion Lance: When you take the attack action, you can replace one of your attacks to hurl a bolt of raw fiendish magic. With a reach of 120ft, this attack uses either your strength or character modifier, and it deals 2d8 damage on a hit. The damage type for this attack is the same as your Otherwordly Resistence feature. The damage increases to 3d8 at 5th level, 4d8 at 11th level, and 5d8 at 17th level. Once you use this feature, you can't use it again until you finish a short or long rest.Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Creature Type: Fiend
Your creature type is fiend, instead of humanoid.
Fiend Magic
-Fiend Magic: You know either charm person or cause fear spell. You can cast this one per long rest.
-Fierce Presence
When hit with an attack, you can use your reaction to add your charisma modifier to your AC, potentially causing the attack to miss. You can use this a number of times up to your proficiency bonus, and regain expended uses on a long rest.
-Otherwordly Resistence:
-Otherwordly Resistence:
-Cambion Lance
When you take the attack action, you can replace one of your attacks to hurl a bolt of raw fiendish magic. With a reach of 120ft, this attack uses either your strength or character modifier, and it deals 2d8 damage on a hit. The damage type for this attack is the same as your Otherworldly Resistance feature. The damage increases to 3d8 at 5th level, 4d8 at 11th level, and 5d8 at 17th level. Once you use this feature, you can't use it again until you finish a short or long rest.
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