Homebrew Guul'dar Species Details
Long before humans left Sarlona, the goblinoid Dhakaani empire dominated Khorvaire. The three species of goblinoids were bound together by a eusocial society, as well as the Uul Dhakaan, the literal shared dream of the perfect empire. They were a relentlessly martial culture, similar to the Tairnadal, and their society was highly advanced, built on mundane science, as well as certain principles of artifice no other culture has yet discovered.
When Xoriat became coterminous and the Daelkyr first arrived in Eberron, they went to war with the Dhakaani. With the help of the orcish Gatekeepers, the Dhakaani were able to push the Daelkyr into Khyber and create the dimensional seals that protect Eberron from Xoriat and it's forces to this day, but it was too late. The Daelkyr had already created the Kapaa'vola, a psychic infection that eroded the eusocial bond between goblinoids and destroyed their connection to the Uul Dhakaan. In response, uninfected Dhakaani formed the Kech Dhakaan and descended into underground vaults, to wait until it had faded. While the infected goblinoids fell to ruin and devolved into the goblins, hobgoblins, and bugbears we know today, the Kech Dhakaan have waited and trained for the past eleven thousand years, almost twice as long as their reign, and they are finally starting to reemerge.
In the Dhakaani Empire, the Guul'dar (the race that would become what we know today as bugbears) were respected and appreciated for their sheer strength and size. Some served as heavy laborers, but most were warriors
Guul'dar Traits
Your Guul'dar character has these traits:Ability Score Increase
Your Strength score increases by 2, and either your Dexterity or Constitution score increases by 1 (your choice).
Age
Guul’dar reach adulthood at age 16 and live up to 80 years.
Size
Guul’dar are between 6 and 8 feet tall and weigh between 250 and 300 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
Brave
You have advantage on saving throws against being frightened.
Long Limbs
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Stand by the Strong
When an ally within 30 feet of you that can see you fails a saving throw against becoming frightened, you can use your reaction to allow it to reroll the saving throw.
Comments