Homebrew Flareling Species Details

Candles and Lanterns get lost just the same, Lights once lost start a new Flame.

Magic fills the Feywilds guide they’re way, The candles no longer Decay.

Green or Blue, Yellow or Red, Lights you’ve lost will find they’re way back to You.

 

Lights lost by explorers of the Feywilds are overcome by the magic that fills the plane, candles and lanterns form a new life force once combined with the Feywilds magic, these creatures are rather helpful to the residences of the Feywilds and usually become Magical Tinkerers or Archivists.

Flareling Traits

As a Flareling you have many traits givin to you by the Feywilds.

Fey Chosen

Fey Chosen. You gain the Fey Touched Feat.

Can't Swim

Can’t Swim. Due to the fact that you're a Candle, you can't go into Water because that would extinguish your Eyes and cause Blindness, and also your Race hasn't learned how to Swim yet. 

Extra Language

Extra Language. You can speak, and read one extra language of your choice.

Language

Extra Language. You can speak, and read one extra language of your choice.

Superior drakvision

you have darkvision to up to 120ft.

Fey Ancestry.

Fey Ancestry. You have advantage on saving throws against being charmed and magic can’t put you to sleep. 

 

Nimble.

Nimble. You can move through the space of any creature that is of a size larger than yours.

 

Cantrip.

Cantrip. You know one cantrip of your choice from the Artificer. Intelligence is your spellcasting ability for it.

 

Poison Resilience.

Poison Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

 

Ability Score Increase.

Ability Score Increase. Your Wisdom score increases by 2 and your Intelligence score increases by 1.

 

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