Homebrew Dead Drow Species Details

Size/type - Medium-Size Undead

Dice - 3d12+3 (24 hp)

Initiative -1  Speed:30 ft.

Armor class 11 (-1 Dex, + 2 Natural), touch 10, flat footed 11base attack/grapple :+2/+3 Attacks: Bite + 3 melee (1d6+1)

Attack and Reach 5 ft. by 5 ft./5ft.

Special attacks :Living Death, Swarm Attack

Darkvision 60'

Save :Fort +1, Ref +0, Will +4

Feats:Toughness, Multiattack

Drow

Medium humanoid (elf), neutral evil
 
  • Armor Class 15 (Chain Shirt)
  • Hit Points 13 (3d8)
  • Speed 30 ft.
 
STR
10 (+0)
 
DEX
14 (+2)
 
CON
10 (+0)
 
INT
11 (+0)
 
WIS
11 (+0)
 
CHA
12 (+1)
 
  • Skills Perception +2, Stealth +4
  • Senses Darkvision 120 Ft., passive Perception 12
  • Languages Elvish, Undercommon
  • Challenge 1/4 (50 XP)
 
  • Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
  • Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
    At will: dancing lights
    1/day each: darkness, faerie fire
  • Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions


  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: (1d6 + 2) piercing damage. The target must succeed on a dc 13 constitution saving throw or be poisoned for 1 hour If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake
 
 
 

 

 

Dead Drow Traits

living dead Drow

Comments

Posts Quoted:
Reply
Clear All Quotes