Homebrew Dead Drow Species Details
Size/type - Medium-Size Undead
Dice - 3d12+3 (24 hp)
Initiative -1 Speed:30 ft.
Armor class 11 (-1 Dex, + 2 Natural), touch 10, flat footed 11base attack/grapple :+2/+3 Attacks: Bite + 3 melee (1d6+1)
Attack and Reach 5 ft. by 5 ft./5ft.
Special attacks :Living Death, Swarm Attack
Darkvision 60'
Save :Fort +1, Ref +0, Will +4
Feats:Toughness, Multiattack
Drow
Medium humanoid (elf), neutral evil
- Armor Class 15 (Chain Shirt)
- Hit Points 13 (3d8)
- Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
- Skills Perception +2, Stealth +4
- Senses Darkvision 120 Ft., passive Perception 12
- Languages Elvish, Undercommon
- Challenge 1/4 (50 XP)
- Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
- Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire - Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
- Hand Crossbow. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: (1d6 + 2) piercing damage. The target must succeed on a dc 13 constitution saving throw or be poisoned for 1 hour If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake
Dead Drow Traits
living dead Drow
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