Homebrew Dragonytes Species Details

Dragonytes are a seclusive race that chooses to seperate themselves from the rest of the race because of their aggressive past. Their build is generally average with their size for adults being medium. Dragonytes are descendents from dragons and have the ability to transform which in turn creates enormous stress on the mind. Their transformations make them closer to their ancestors, making them large in size while gaining several strong draconic traits. While this transformation makes them stronger and more durable, it is nigh impossible to control. A transformed dragonyte will often attack anyone and anything around it.

While in the past dragonytes would fight and face off in their draconic form for leadership, their wars and infighting have brought about so much destruction that most of the remaining dragonytes have chosen to seclude themselves from others out of protection, and will hardly ever if at all use their transformative power. A life comparable to monks, where one seeks to find inner peace, study the ways of the world and improve themselves. Only when threatened with death or extreme rage one might see this power elude their control, and even then in full consideration of the damage they might cause around them.

Dragonytes Traits

Your hybrid character has the following racial traits.

Feature

Living a life of secluded self-improvement, dragonytes tend to excel in some way or another.

Ability Score Increase

An ability score of your choice increases by 2, and one other ability score of your choice increases by 1.

Age

Dragonytes reach an adulthood at the age of 30 and can live up to 200 years.

Size

Your size is Medium, within the normal range of your humanoid base race.

Speed

Your base walking speed is 30 feet.

Transformation

While transformed, you grow to size large, you gain additional max HP equal to two times your hit dice, and add your modifiers to your ability scores. In this state you will lose the ability to use your weapons as they are too small for you, your armor will be disabled and replaced with the Draconic Carapace trait. At the start of your turn you will be forced to roll a Wisdom saving throw of 15. If you pass you can go about your turn as you would normally, if you fail you lose control and will attack the nearest enemy or ally in sight. If you fail the Saving Throw you will gain 1 exhaustion for every time you failed. You can use your action to revert to your original form.

While in this form you gain access to the following abilites:

Draconic Type
Gain one of the following: 20 bonus movement speed, flying speed equal to your movement speed, swimming speed equal to twice your original movement speed.

Draconic Carapace
Your AC becomes 10 + your two highest modifiers while in this form.

Draconic Breath Weapon (Recharge 2 turns)
Deal 1d8+4 times your proficiency damage to enemies in a 20 foot cone.

Multiattack
You may attack two times with your claws or teeth for 1d8+2 per level damage. You lose the ability to use medium sized or smaller weapons.

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