Homebrew Halfblood-Vampire Species Details

Often thought to be the thing of myth and legend Half-Vampires are extremely rare.  A Half-Vampire comes into existence when an unborn child of the mortal races, through one means or another, becomes infected with the curse of vampirism. These unfortunate children are often cast out to die. Rarely however they are given a chance. These young ones will grow up similarly to those of their parent race. At a quick glance there are no differences between the Half-Vampire and those of the parent race. They even lack the vulnerability to sunlight that the vampiric curse is known for.  Upon closer observation one will notice the canine teeth are slightly longer and sharper, in the case of Dragonborn and the like the teeth actually protrude when the mouth is closed.  The eyes tend to have a goldish hue to them.  They tend to be slightly more slender in build than others of their parent race. Despite this they often exhibit strength greater than that of the parent race  The most unique attribute however is only observed over time.  Thanks to the vampiric curse in their blood their aging process slows to an imperceptible pace when they reach their prime in their early twenties. These unique beings have no common country or language and yet two Half-Vampires, should they ever meet, will feel a sense of kinship.  This is likely born of the fact that they understand the difficulties that their heritage brings

Halfblood-Vampire Traits

Superior senses, strength, and grace is exhibited physically. Innate magical ability also comes from their curse.

Cursed of Blood

While the curse of vampirism does seem to come with several boons. It also carries traces of the weakness found in vampires.

  • All healing received coming from a cleric or another divine source is halved. 
  • They suffer from a periodic need to feed on blood.  If the half vampire goes without blood for a week and drops below 10% health they will seek to feed on the nearest living being until their health is above 20%. Attacking an ally can be negated with a wisdom saving throw with a DC of 15 plus the Half-vampire's level
  • Vulnerability to radiant damage

Boons of Blood

Being inflicted with the curse of vampirism comes with a few advantages.

  • resistance to necrotic damage
  • Inhuman strength grants you bonus speed and any two handed weapons are considered versatile
  • any weapon the Half-Vampire is proficient with is considered a finesse weapon

Parent Race

You have the physical traits of your parent race with the nuances mentioned in the race description. However none of the bonuses from the parent race are conferred to you.

Ability Score Increase

You gain a bonus to Strength, Dexterity and Wisdom

Skills

You gain proficiency in Athletics and Acrobatics and one other skill of your choice from among Survival, Perception, Insight, Stealth, and History

Blood Forged Weapon

Choose two weapons in any category. At the cost of 4 health you can summon either of these weapons using your own blood to forge the weapon into your hand. You gain proficiency in any weapon chosen as Blood Forged.

  • If blood forged weapon is a gun bullets can be created at a cost of 2 health for a "clip"
  • if blood forged weapon is a bow/crossbow regular arrows/bolts can be used or ammunition can be made at the cost of 1 health per arrow/bolt

Bite

The Halfblood grapples target and attacks by biting with his fangs.  It deals 1d4 piercing damage (1d6 level 7, 1D8 level 14). The halfblood then heals for the damage dealt plus their Constitution modifier. If the healing exceeds the maximum health limit the halfblood gains temporary health equal to half the remaining healing rounded down. This health resets on long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2019 2:48:50 AM
116
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Coming Soon

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