Homebrew Dhampirs 5E - edited Species Details

Every dhampir knows a thirst slaked only by the living. Those who overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress them through constant, molar-grinding restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.

While many dhampirs thirst for blood, your character might otherwise gain sustenance from the living. Roll on or choose an option from the Dhampir Hungers table to determine what tempts your character to feed.

Dhampir Hungers
d8 Hunger
1 Blood
2 Flesh or raw meat
3 Cerebral spinal fluid
4 Psychic energy
5 Dreams
6 Life energy

Dhampir Origins

Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character. The Dhampir Origins table provides suggestions for how your character gained their lineage. While in normal 5E rules dhampirs are considered the result between humans and vampires, In this version dhampirs are essentially your basic vampire, and I'd say actual vampires are just overpowered versions of that. So one could be turned into a dhampir in the normal way you'd expect, and to become a vampire you would have to let your dhampirism corrupt and ruin you. So dhampirs would be of any alignment but vampires specifically are evil aligned.

Dhampir Origins
d8 Origin
1 You are the reincarnation of an ancestor who was a vampiric tyrant.
2 Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger.
3 You survived being attacked by a vampire but were forever changed.
4 A parasite lives inside you. You indulge its hunger.
5 Tragedy interrupted your transformation into an immortal.
6 You are a diminished form of an otherworldly being. Slaking your hunger hastens your renewal.
7 One of your parents was a vampire.
8 A radical experiment changed your body, making you reliant on others for vital fluids.

Dhampir Traits

  • Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages.
  • Creature Type. You are an undead.
  • Size. You are Medium or Small. You choose the size when you gain this lineage.
  • Speed. Your walking speed is 30 feet.
  • Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
    • If you don't keep any of those elements or you choose this lineage at character creation, you gain proficency in two skills of your choice.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.
  • Deathless Nature. You don't need to breathe.
  • Spider Climb. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

  • Vampiric Resistance. Since you are undead, healing magic deals damage to you, and necrotic damage heals you.
  • Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. Dhampirs do not have the ability to turn people into dhampirs, only vampires have that ability.
    • When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
      • You regain hit points equal to the piercing damage dealt by the bite.
      • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.
    • You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Dhampirs 5E - edited Traits

Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers.

Ancestral Legacy

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

  • If you don't keep any of those elements or you choose this lineage at character creation, you gain proficency in two skills of your choice.

Ability Score Increase

  • Ability Score Increase. Increase one ability score by 2 and increase a different one by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this.

Age

Dhampirs are undead and continue to live until they are killed. 

Size

You are Medium or Small. You choose the size when you gain this lineage.

Speed

Your base walking speed is 30 feet. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Darkvision

Thanks to your dhampiric nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Undead Resistance

Due to being undead, you have advantage on saving throws against being charmed, and magic can’t put you to sleep. You cannot be poisoned or diseased, healing magic harms you and necrotic damage heals you.

Languages

You can speak, read, and write Common and one extra language of your choice.

Vampiric Bite

  • Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
    • When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
      • You regain hit points equal to the piercing damage dealt by the bite.
      • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.
    • You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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