Homebrew Skull Kid Species Details

The creation of a skull kid is shrouded in myth and mystery. As they dwell almost exclusively in forest depths, however, most myths revolve around this in some way. The most prevailing belief is that when hylian children or kokiri become lost in woodlands and consequently perish within them, they are reborn or transformed into skull kids. Others believe skull kids are magically created by the Great Deku Tree, much like kokiri and koroks. Even skull kids themselves are unsure; the earliest memory any one of them has is wandering the forest alone, inborn with knowledge and instincts comparable to any humanoid adolescent.

Once created, a skull kid does not physically or mentally age. In body and mind, it is an early adolescent—comparable to a hylian around age 10 or 11—for its entire life. There are no physical differences between males and females, but nonetheless, most of them have a gender they identify with.

In appearance, a skull kid resembles a thin scarecrow that stands a little under 4 feet tall. Indeed, its limbs, body, and even head appear to be comprised of animate straw, clay, or other common materials. Just like any living creature, removing or damaging these materials would cause the kid pain and injury. A skull kid's face features beady eyes that glow a color between yellow and red.

It is commonly believed that skull kids are undead, but they react to magic and other phenomena as living creatures do.

Skull Kid Traits

These cursed, magical children wander through forests for centuries, playing songs and tricks alike.

Ability Score Increases

Your Dexterity and Constitution scores both increase by 2.

Eternal Age

You do not age, and are not affected by effects related to aging.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Trickster

You’re adept at trickery and playing pranks. You have advantage against enemies that are surprised. You also have advantage on Stealth Checks while in a forest.

Forest Magic

Due to your affinity to the forest, you can call on its power for your own needs. You know the Shillelagh Cantrip. Charisma is your spellcasting ability for this spell.

Musical Savant

You are proficient with one musical instrument of your choice from fiddle, flute, horn, ocarina, maracas, or recorder.

Immutable

Your twisted mind and body help you to resist subtle magic. When you make a saving throw against a spell or magic effect that doesn't inflict damage, you make the saving throw with advantage.

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