Homebrew Zora's Species Details
Father, are you well, I wonder....I want you to know....I have always followed my heart.
-Mipha, Zora Champion
Mysterious and lovely creatures, the Zora are competent divers, lancers, and jewel crafters. Living within a giant statue honoring their homeland, the Zora quietly protect the world from the torrents which would swallow it whole.
Smooth Skinned
The Zora are fish-like humanoids who have smooth, scaled skin of various hues and shades. Rather than growing hair, they have fin like extremities which cause their head to resemble a shark or dolphin. Zora bodies are slender, built for aquadynamics, the men having more muscle mass while then women have gentler curves.
The Zora tend to avoid clothing as a whole, opting to wear accessories instead. Headbands, necklaces, bracelets and anklets are all common among the Zora. Those who take up arms may wear sleek breast plates and bracers to help protect themselves.
Zora's Traits
Your Zora Body and Mind has adapted to the deep seas and moreWater Breathing
thanks to your fish like qualities you can breathe under water
Ability score Increase
Your Wisdom score increases by 2 and your Dexterity score increases by 1.
Arm Fin's
Zora's have Boomerang type Blades on there arms that can be used as thrown objects to do 1d4 per blade (MAX OF 2) can't be disarmed and count as light weapons
Size.
Zora vary wildly in height, standing anywhere from 5 to 8 feet tall. Your size is medium. Over the centuries, some Zora can grow to be Large sized, up to 16 feet tall.
Speed.
Your base walking speed is 30 feet. You have a swimming speed of 40 feet.
Languages.
You speak, read, and write Common and Zora.
Of the Lake.
You are immune to the negative effects of a deep underwater environment. You have Darkvision 120 feet and can see normally in underwater darkness out to 60 feet.
Slippery.
You have advantage on escape attempts against grapples and restraints.
Soaked Skin.
You are vulnerable to lightning damage, and you are considered to have only drunk half enough water or less on any day you do not fully immerse your body in water.
Zora's Grace.
You have advantage on saving throws against being charmed.
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