Homebrew Amaltel Species Details

Amaltel, being creatures made of soft metal, are malleable and relatively soft. The correct term to call them by maybe a "flowing solid," as the compounds within their structures arenot anchored and prone to slide and drag over time, similar to glass, but faster. While not able to take all shapes under the sun, they are very fluid and able to squeeze into spaces defined solids would have trouble in. Their bodies vary in hues and sheens of existent metal, like glossy bronze, gold and silver. They can also turn dull if they wished, looking more like stone than metal. However, they never rust. They are also capable of hardening their bodies in one moment, and being flexible and fluid in the next. This miraculous alloy which is their body is said to be an extension of a liquid core. Extraction of this has never been heard of, as within the body of an amaltel is an amazing amount of pressure, which forces the core to be compressed like a solid. When an amaltel dies, they reduce to a puddle, and their core is lost with them as they flow like quicksilver

Amaltel Traits

These things are made of liquid metal making them quite difrrent than most

Flowing solid

The amaltel are amazingly fluid despite being ultimately solid. You do not have disadvantage on Dexterity saving throws or attack rolls while squeezing. Attacks against you while in the smaller space also do not roll with advantage.

Liquid metal

Your body is flowing, but it is also metal, making you tougher than most. Your base Armor Class when unarmoured is 11 + your Dexterity modifier. You may wear a shield and still gain this benefit.

Molten Construct

You are wholly inorganic, made of metals and inner pressure. Your creature type is construct instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You are immune to poison damage, diseases and being poisoned. You do not need to eat, drink, or breathe, though you may consume food or drink if you wish. Rather than sleeping, you enter an inactive state of thought for 6 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Ability increase

Your wisdom increases by one and dexterity by two