Homebrew Crocodile-Folk Species Details

Humanoid crocodiles that lurk in swamplands.

Crocodile-Folk Traits

Humanoid crocodiles that lurk in swamplands.

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Size

On average, Crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. Your size is Large.

Speed

Crocodilians are slow on land but much faster in the water. Your base walking speed is 25 feet and you have a swimming speed of 40 feet.

Crushing Bite

You can use your sharp teeth and powerful jaws as a weapon. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d10 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Tail Attack

You can also use your tail as a weapon. As a bonus action, you can make an attack with your tail against a Large or smaller creature. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. You can't use this trait again until you finish a short or long rest.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Amphibious

You are an amphibious creature, meaning that you can breathe both air and water.

Aquatic Hunter

You are proficient in the Stealth skill. In addition, your proficiency bonus is doubled for any Dexterity (Stealth) check you make underwater.

Natural Armor

You have tough, scaly skin. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Languages

You can speak, read, and write Common and Draconic.

Claws

You have sharp claws for tearing through flesh. You have claws that count as natural weapons and deal 1d4 slashing damage + your Strength modifier.

 

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