Homebrew Beeom Species Details

Kwuell is a continent wide, expansive deciduous forest intrinsically bound to the Feywild.
Though no one has proven it (mostly because few return) Kwuell is thought to contain the only grand portal to the Feywild.
A single town of Beeoms named Apiasting sits at the port to Kwuell though the town itself is ran by the Beeoms autonimously it is believed that the true owners of Apiasting are the Fey-druids that call Kwuell home.
The Beeoms are thus considered indentured slaves, mediums for the Fey-druids to the outside world. A race buffer for the highly secretive race of nature weavers. No one knows why the Fey-druid ventured out from their forests seeking trade with outsiders, but it has been thus for 500 years at least.

Beeom Traits

Beeoms are self sacrificing at heart. Bound to a hive (indeed, any group of people befriending a Beeom would find themselves a stalwart ally in them!) they do all for it's well being. They're driven to gather and hoard resources for their hive, occasionally unto their own detriment.

Woeful Sting

Can only be used while raging
Can only be used once per long rest
Cost is 1 action, choose an enemy within 5 FT.
That enemy must make a DEX saving throw at disadvantage vs base CON, no modifiers.
Upon success that enemy takes 1d8 x LVL poison damage per round until the stinger is removed (DC15+CON modifier strength check) or until the enemy dies. The Beeom drops to 0 hit points.
Upon failure, the Beeom may choose to prolong their rage without the caveat of having to take damage that round (it's infuriating to miss with something so ingrained into the Beeom).
At higher levels, the Beeoms food imparts elemental damage to the stingers poison at an additional 1D4 X LVL elemental damage (fire, ice, thunder, necro, radiance).

Buzz Buzz!

They can use this ability on their turn as an action to body slam an enemy for 2d4 + CON Does not knock prone but does force engagement with the Beeom.
Use as a reaction on someone elses turn to slam into an engaged enemy and knock them prone, then puts the Beeom as engaged with that enemy. (DEX or STR vs DC10 + CON save)