Homebrew Sentient Plant Species Details
Divine Evolution
The goddess Melora, after centuries of searching for champions to protect her forests, decided that the plants should be granted the right to be their own champions. Thus she began granting divine life to various plants and trees in the world, charging them to protect nature from the corruption and destruction caused by other races. The species of plant they evolved from vary wildly depending on their climate and location; tree, bush, cactus, etc.
Drifting on the Wind
Though some Sentient Plants will take root in their original homes and never leave, most are struck with a wanderlust as they begin to reach adulthood, as they feel a need to spread their pollen and seeds far and wide. Eventually this wanderlust ends and the creature will settle in a natural setting it feels is in need of its protection. Once they have a chosen realm, they typically will not leave, unless an event or person can convince them that they are needed elsewhere as a protectorate or that assisting others will help their realm in some grand way.
Peaceful Until Provoked
Most Sentient Plants lean toward the peaceful side of their, typically, Chaotic nature. Most are Neutral, only protectors of their domains and fellow plants. They will, however, defend their home and friends from any threat, releasing their might upon any perpetrators.
Sentient Plant Names
Sentient Plants have names that are reminiscent of their nature. They typically only have one name, but some adopt the name of the forest they lived in or watched over as a second name.
Male names: Cactian, Arbor, Spruce, Vinny, Rooty, Branch.
Female names: Flora, Cactia, Arborine, Rose, Vinnia, Rooth.
Sentient Plant Traits
Your Sentient Plant character has a variety of natural abilities, the result of thousands of years of Divine Evolution.Age
Sentient Plant's ages can vary widely depending on the type of plant or tree from which the creature evolved. Most plant based species reach adulthood by age 10 and live about 50 years. The tree based species reach adulthood around age 20 and can live between a few centuries to a couple millenia, though this is rare.
Size
You are a small tree, a bush, a fern, a collection of plants, etc. Your height can vary from just over 4 feet, to just over 7 feet tall. If you are the plant based variety, you weigh between 80-120 lbs. If you are the tree based variety, you weigh between 200-400 lbs, depending on the density of your type of wood. Regardless of your height and weight, your size is Medium.
Languages
You can speak read and write Common and Sylvan.
Darkvision
Accustomed to life in a canopy covered forest, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
False Appearance
While motionless and silent, this creature is indistinguishable from other plant life.
You have Advantage on Stealth checks to hide while motionless, silent, and among other plant life and others have Disadvantage to perceive you when hiding in this way.
Natural Armor
You have a thick hide, either made from bark, if you are tree based, or leaves and other plant material, if you are plant based. Your AC= 13+ your Constitution or Strength modifier, whichever is higher, as long as you are not wearing any armor. A Shield's bonus still applies normally.
Photosynthesis
Starting at 1st level, you are able to draw health from the light of the sun. As long as you are in an area of bright sunlight, you are able to photosynthesize as an action and heal 1d6 + your Constitution modifier HP. This healing increases by 1d6 every 5th level; 2d6 at 5th, 3d6 at 10th, 4d6 at 15th, and 5d6 at 20th. You can use this feature a number of times equal to 5 - your Constitution modifier, minimum of 1. You regain all uses of this feature after a Long Rest.
Additionally, at 11th level, you gain the ability to spend 4 hours using this feature to regrow a lost limb or appendage, once per Long Rest. You also gain HP as described above during this process.
Natural Resistances
Your bark or leafy hide is naturally resistant to all non-magical bludgeoning and piercing damage. All non-magical bludgeoning and piercing damage is halved for this creature.
Natural Vulnerabilities
Your race is vulnerable to cold, fire, and slashing damage due to their plant based lineage. All cold, fire, and slashing damage is doubled for this creature.
Natural Affinity
You have lived in harmony amongst nature since your awakening. You are proficient in your choice of the following Sentient Plant skills; Animal Handling, Nature, Stealth, or Survival.
Roots in the Ground
Being born of a plant, you have a natural ability to move your roots through the ground. You have a burrowing speed of 15ft. As an action, you can enter loose earth and move up to your burrowing speed. You can stay there indefinitely, as long as you leave one sprout of your body above ground to absorb sunlight. While burrowing, you can use your movement to move up to half your walking speed through loose earth. You may exit the ground as a bonus action.
Mana from Heaven
As you are able to photosynthesize your sustenance from the light all around you, you do not need to eat, though you may choose to. You do need water, as any other creature would, however.
Previous Versions
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3/5/2022 2:57:53 AM
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Coming Soon
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Posted Aug 6, 2022Would like to see an option to turn an arm into a weapon such as armblade