Homebrew Faerie Dragon Species Details

A faerie dragon is a cat-sized dragon with butterfly wings. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merrimentending only if it is attacked.
A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humour. Travellers can play to a faerie dragon's draconic nature by offering it "treasure" in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory.

Faerie Dragon Traits

Faerie dragons have the following racial traits:

Ability Score Increase

Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age

Faerie dragons mature around 3 months after they hatch and live for around 60 years. Their scales change in hue as they age, moving through all the colours of the rainbow.

Size

Faerie dragons are about the size of a housecat. Your size is tiny.

Speed

Your base walking speed is 10 feet and your base flying speed is 35 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

Euphoria Breath

Once per short rest, you can exhale a puff of euphoria gas at one creature within 5 feet. The target must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier), or become charmed for 1 minute, until it takes damage or it is shaken awake. While charmed in this way, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behaviour during the turn:

1-2. The target takes no action or bonus action and uses all of its movement to move in a random direction, with a new direction chosen every turn.

3-4. The creature stands on the spot, laughing uncontrollably. It is completely unable to explain what it finds so funny. In this state, the creature is considered incapacitated.

5-6. The creature can see 60 feet into the Ethereal Plane, but is blind to its true surroundings, including creatures (as if it has the blinded condition). It is totally awestruck and cannot communicate in any way.

Faerie Dragon Weapons

The layout of your limbs makes it difficult for you to use normal equipment in combat. You may not wield any weapons or shields, nor may you wear armour. However, you have three natural attack options that you are proficient with, as detailed in the table below. Your natural weapons become magical when you reach 11th level. Note that you have four sets of claws, any of which can be used to stand, walk, carry objects or make attacks. As long as you have at least two claws free, you may dual-wield them.

Name Damage Properties
Simple Melee Weapons (all count as one-handed)
Bite 1d4 piercing Finesse
Claw 1d4 slashing Finesse, light
Tail 1d4 bludgeoning  

Fey Creature

Your plane of origin may be either the Material Plane or the Feywild. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. You are not affected by spells or abilities that only target humanoids. You are, however, affected by any ability that would normally affect fey creatures.

Innate Spellcasting

You can cast Color Spray once per day, requiring no material components. The level of the spell is equal to half of your level, rounded up. Constitution is your spellcasting ability for this spell.

Languages

You can speak, read and write Draconic and Sylvan.

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