Homebrew Dragonkin (Ratverse) Species Details
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About Dragonkin
Various forms of these reptilian aliens exist in the universe. They are made from the very elements that make up our world and others. They are the living evidence that all life was created through the unison of the elements, and thus all life is equal. Dragonkin are rare due to many of them sacrificing their bodies to create a new universe after The Shattering, which ended the Dragonkin’s old world. The various elements of Dragonkin took different shapes, but they did spawn smaller versions of themselves with a single thought. Dragonkin, unlike in faerie tales and D&D, don’t actually care much for treasure. Dragonkin value the survival of all life and only wishes to see that life continues to grow and evolve. Dragonkin, though elemental, have vivid purple blood flowing through them. Dragonkin’s blood is believed to be pure arcane energy. The Dragonkin have no sex or even concept of gender or sexuality. Dragonkin are easily fascinated by the wonders of nature.
Dragonkin Names
Names. Brysyt, Cudres, Pyrsir, Kulburth, Eigherth, Cargaryn, Rirduniss
Dragonkin (Ratverse) Traits
Young, humanoid versions of the elemental aliens known as Dragons.Ability Score Increase
Your Constitution score increases by 2.
Age
No one knows the lifespan of Dragonkin. They may not even have one. They are born already mentally mature, but when born on an inhabited planet, they choose to take the shape of the native life forms. This creates the humanoid shape of young Dragonkin.
Size
Dragonkin are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Fire | Fire | 15 ft. Cone, (Dex save) |
| Lightning | Lightning | 5 by 30 ft. Line, (Dex save) |
| Water | Bludgeoning | 5 by 30ft. Line, (Con save) |
| Wood | Radiant | 5 by 30ft. Line, (Dex save) |
| Sky | Cold | 15ft. Cone (Con save) |
| Stone | Acid | 5 by 30ft. Line (Dex save) |
| Light | Fire | 5 by 30ft. Line (Dex save) |
| Shadow | Necrotic | 15 ft. Cone (Con save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common, Draconic, and Primordial. Draconic sounds like Earth Sumerian, Primordial sounds like when mushroom send electrical signals to eachother.
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