Homebrew Magmin Species Details
You material folk sure are strange. Why are you not... on fire?
-Igni the Magmin
A grinning, mischievous magmin resembles a a stumpy humanoid that has been sculpted from a black shell of magma. Even when it isn't ablaze, it can choose to completly or partialy stop his body from being enflamed.
Flaming Souls
A magmin often caries its state of mind fisibly on his face making it clear with the flames erupting from its figure, magmin average slightly over 4 feet. Due to its bodymass being simmilar to that of molten rocks it's weigh, even thoug tiny and slim usually comes close to that of a human. A magmin's flames don't grow to hot but are able to burn delicate clothes if intended.
Most magmin love all sort's of havoc and go through live just looking for the next fix to feed their boredom many only care about their own amusement and don't even show remorse for their own race they truly seem as fiery and uncontainable as the fire it resembles. That said some show love and compassion for their own and other races and find amusement in less violent activities then the average magmin
Blazing Lives
In most cases being bound to serve their master who summoned them, magmin don’t have much of a society, constantly working away at whatever task they are given. If given the opportunity, magmin tend to form a sort of tribal hierarchy, with those with the hottest flames having the highest status. Being neither inherently good or evil, groups of magmin not bound to a master will seek out the largest heat source they can find, such as a volcano or a magma pool.
Magmin adventurers are few and far between; most that possess their own free will settle down for the rest of their days, lounging near pools of lava and spitting flames for their own amusement. Those don’t are often driven by a different sort of entertainment. They normally desire to see the world, find new things... even if it is only to see how they burn.
Summoned Pyromaniacs
Magmin are creatures only creatable by magic none have shown the ability to procreate or a gender thus far. Even though some magmin after being familiarized with the existence of genders have shown to take a liking to one but many have choose to be both or neither.
Some magmin adventurers have lived their lives fully making potent magic users out of themself and even being able to create magmin of their own hand, it is said these adventurers have made their own clans using this magic and passing it on to it's clans next generations.
due to their uncertain "gender" even to their creator some don't have names and some don't get a name from their creator, their given name often doesn't stay and even their chosen name tends to chance from time to time.
most of their first names are somewhat related to fire:
Any: Igni, Magmar, Lavora, Fier, Volcanor, Flamora, Combusto, Flammel, Heator, Ash, Charcole, Furnant, Lavis
Feeding their Boredom
bored and impulsive,magmin might take up adventuring as a way to see the world for the love of exploring or simply to satisfy their urge to be entertained. As lovers of havoc and intense activities, some magmin take to adventuring as a good path to danger and enjoyment.
Magmin Traits
Your magmin character has certain characteristics in common with all other magin.Ability Score Increase
You gain + 2 to your Dexterity total as well as +1 to your Constitution total.
Age
Due to being elementals, magmins do age in the normal sense but will not change physically due to age. Their magma shells can only take so much however, and will eventually break and release the elemental within. As a result, magmin live for around 500 years of age on the Material Plane
Alignment
Magmin often care about only themselves. Though sometimes coming on as pure evil they normaly only care about enjoying themselves and not the misery of others. But to some these come together.
Size
magmin tend to be around 4 feet tall and average about 150 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet.
languages
You can speak, read, and write both common and infernal.
Flame body
you have resistance to all fire damge. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft. you have disadvantage on stealth while ablaze.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fiery Touch
A Magmin can claw out at an enemy creature or object, if it succeeds to hit, the creature takes 1d6 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 1d6 fire damage at the end of each of its turns. for 1d4 turns.
The initial damage is increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. Fiery touch has two charges which return each short or long rest.
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