Homebrew Vesperti (Bat Folk) Species Details

 

 

 

 

Vesperti Names

As with much of their speech, Vesperti names include many clicks, to the point that many people have difficulty understanding. When interacting with other races, Vesperti may use nicknames gained from people they meet or shortened forms of their full names, to make pronunciation easier.

VESPERTI BACKGROUNDS
Backgrounds that are most appropriate for Vesperti include the outlander, the hermit, and the sage.

 

Vesperti (Bat Folk) Traits

As a Vesperti, you are able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. Used to navigating caves and dark areas, you can see in the dark easily. You have incredible hearing, making you sensitive to loud noises like thunder.

Enhanced Hearing

Your huge ears give you advantage on Wisdom (Perception) checks that rely on hearing, however, they also cause you to have vulnerability to thunder damage.

Echolocation

Your blindsight allows you to make out your surrounding for up to 30 feet. You cannot use your blindsight while deafened.

Darkvision

Accustomed to the darkness of caves, you can see in total darkness and dim light for up to 60 feet. In total darkness, you are unable to make out colors, only shades of grey.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Vesperti reach maturity by age 15. Vesperti can live up to 70 years.

Alignment

Many Vesperti are Chaotic Good. They believe that Freedom has more value than any worldly possessions or morals.

Size

Vesperti are about 4 1/2 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet.

Flight

You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

Short Claws

Your clwas are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common, Undercommon, and another language of choice.