Homebrew Bottle-Ooze (B-Ooze) Species Details
These ooze have formed a self-awareness and awakened the ability to detach there core. Often they keep the core in some kind of vessel like a used health potion bottle. To keep the core safe they also obtained the ability to manifest up to two small sized goo-like familiar which it can control.
Bottle-Ooze (B-Ooze) Traits
Ooze in a bottleAge
Although Ooze tend to have short lifes, the Bottle-Ooze can get realy old. If the Bottle-Ooze is not disturbed, they can reach up to 100 years of lifetime.
Ability Score Increase
Your Constitution score increases by 2 and your Charisma score increases by 1.
Alignment
Bottle-Oozes tend toward no particular alignment.
Size
Bottle-Ooze have to forms: the core and the body.
The core fits in one empty bottle, while the body splits into 2 small Oozelings.
If the core and the body combine, the Ooze tend to avarage at about 5 feet. Your size varies from small to medium
Bottled up
While inside of a bottle, your HP becomes 5 and you gain total cover. Your size becomes small and your walking speed becomes 0ft.
Manifestation
Once a day, you can summon up to two small oozelingsat the cost of 2hit dice per summon.
In combat, the oozeling acts during your turn. It can move and use its reaction on its own, but the only action it takes is the dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the oozeling can take any action of its choice, not just Dodge.
Oozeling
Small ooze
Armor Class 13 + PB (natural armor)
Hit Points (your total HP-5)/2
Speed 20 ft., swim 60 ft.
Senses blindsight 40ft., passive Perception 8
Languages understands you telepathiclly
Challenge — Proficiency Bonus (PB) equals your bonus
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Primal Bond. You can add your proficiency bonus to any ability check or saving throw that the oozling makes.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage
Speed
In combined-form your walking speed is 30ft.
In core-form your walking speed is 0ft.
withdraw
As an action, if you control at least 2 Oozelings, you can exit your bottle and combine with them.
If you do that, your walking speed becomes 30ft., your size becomes medium.
Blindsight
You can perceive your surrundings in a 60ft. radius.
Languages
You can comunicate via Telepathy. You speak Common and one Language of your choice.
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