Homebrew Metallic Dragonborn Species Details
Metallic Dragonborn Traits
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.Creature Type
You are a Humanoid.
Ability Score Increases, Languages, and Alignment
This race follows the new options for character creation first introduced in Tasha's Cauldron of Everything. You'll be able to customize options like ability score increases, languages and alignment as you continue building your character. If you need suggestions, ask your DM!
Ability Score Increase= (+1/+1/+1) or (+2/+1)
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Metallic Ancestry
You have a metallic dragon ancestor, granting you a special magical affinity. Choose one kind of dragon from the Metallic Ancestry table. This determines the damage type for your other traits, as shown in the table.
Metallic Ancestry
Dragon Damage Type Brass Fire Bronze Lightning Copper Acid Gold Fire Silver Cold
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance
You have resistance to the damage type associated with your Metallic Ancestry.
Metallic Breath Weapon
At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:
Enervating Breath. Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.
Repulsion Breath. Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.
Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest.
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Posted Apr 29, 2022good