Homebrew Geo-ti Species Details
constructed
You are immune to all diseases and poison damage and the conditions, paralyzed and poisoned. And you don’t need air, drink, sleep, or food.
darkvision
You can see in complete darkness unless it's magical.
spellcasting 3/day each except for magic stone
You can cast meld into stone, magic stone, earth tremor, and mold earth at 1st level, spike growth, earthbind, meld into stone and erupting Earth at 3rd level. stoneskin, stone shape, at 6th. Flesh To Stone Wall Of Stone and Earthquake at 9th level.
stoneskin
You have +1d6 armour and stealth.
rolling stone
You can roll up to 60 feet and deal 1d8 bludgeoning damage and the target must succeed at a DC15 strength saving throw or be knocked prone.
petrified sleep
Instead of sleeping, you harden and have the petrified condition for 4 hours instead of an 8 hour rest.
languages
you can speak, read, and wright common, undercommon, primordial, and terran.
names
Geo-ti are non binary but have dwarvish names with clan names of: obsidian (black), quartz (white), kobalt (blue), amber (orange), emerald (green), amethyst (purple), mythril (silver), and citrine (gold).
size
geo-ti are 2-3 feet tall and weigh 100-200 lbs, your size is small.
speed
Your base walking speed is 25 feet and you have a burrowing speed of 10 feet and a climbing speed of 20 feet.
alignment
geo-ti are almost all chaotic and rarely pick sides.
age
geo-ti live indefinitely and mature at 1000.
revival
if a geo-ti dies, it will reanimate in 1d8x100 years.
ability score increase
Your dexterity and intelligence score increases by 2 and your strength and constitution increase by 1.
eat rocks
if you find a rock that weighs more than a pound and eat it, roll on the rock eating table. For the next 24 hours you can spit the substance you get on the rock eating table
Geo-ti Traits
standing atop a mountain a geo-ti spits liquid iron at a army of undead
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