Homebrew Dragonwrought Kobold (Fallis) Species Details
Kobolds have no known homeland, but instead live amongst many other species. Often they serve in menial positions and generally go unnoticed by the larger races. Kobolds are perhaps the most widespread and numerous species in Fallis.
Kobolds call themselves the “old people,” which is on the surface, a somewhat ironic name for a species with ancient elders rarely reaching more than four decades, but it is not without logic. Their short lifespan and even shorter breeding period has led to thousands of generations of kobolds, many times that of any other species. Kobolds believe in the value of generational wisdom and the collective, giving them a long perspective on the world.
Dragonwrought Kobolds hatch seemingly at random from ordinary kobold eggs, although they are incredibly rare and for some colonies, are only a myth. Being larger, stronger, and able to fly are incredible gifts, but the trait dragonwroughts possess that kobolds value highest is their incredibly long lifetimes. Indeed a dragonwrought can live up to a millennium, giving it a lifespan comparable to their draconic kin. However such advantages will, despite a dragonwrought's best intentions, wreck havoc to the social order and community underpinned by the deliberative and consensual rule of the elders. Once dragonwrought attains a certain level of wisdom, they realize this truth and almost all of them make the decision to leave their home and never return.
Dragonwrought Kobold (Fallis) Traits
Dragonwrought KoboldAbility Score Modifiers
Dexterity is + 2,
Age
Ordinary kobolds reach adulthood at age 6 and can live up to 55 years but rarely do so. Dragonwrought kobolds have extended lifespans, thanks to their draconic blood, and can live up to 1000 years
Alignment
Kobolds are usually decent and selfless, making them good, and their reliance on the strength of their group makes them trend toward law.
Size
Normal kobolds are between 2 and 3 feet tall and weigh between 35 to 45 pounds. Dragonwrought kobolds are a bit larger, at 3 feet and 50-60 pounds.
Movement
Your base walking speed is 30 feet and flying speed is 50 feet. When flying, dragonwrought kobolds have momentum and they cannot stop or make sharp turns when traveling at their maximum speed. They can hold their position but only by bobbing up and down within a 10-foot vertical area. While their wing flaps are not particularly loud, they will be heard if it is quiet and the listener is close. Dragonwroughts can fly with the following restrictions applied to their speed:
0-20 feet/round -Glide silently losing at least 5 feet of altitude
21-30 feet/round -Can move as if on the ground but beating wings which will alert anyone in the immediate area so long as there isn’t any loud continuous noise to cover it up (a storm, drunken singing etc. etc-.
31-50 feet/second Can gain or lose altitude but can only move 5 feet perpendicular to the direction of travel (in other words, banking).
Vision
Kobolds can see in dim light within 60 feet as if it were bright light, and in darkness as if it were in dim light. You can’t discern color in darkness, only shades of gray. Dragonwrought Kobolds have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when the target of its attack, or whatever it is trying to perceive, is in direct sunlight.
Kobold Deference
Kobolds are an instinctively collective species and have an innate compulsion to defer to dragonwrought kobolds. Dragonwrought kobolds have advantage on persuasion checks on other kobolds. By leading kobolds into battle, a dragonwrought kobold will inspire them for the next 10 minutes. Each kobold can roll 1d6 and add the number rolled to one ability check, attack roll, or saving throw it makes. If the dragonwrought falls in the battle, however, every kobold must make a DC 15 Wisdom save or break ranks, unless they are obviously winning.
Previous Versions
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