Homebrew Goblin - Zakrynth Variant Species Details
As a goblin you are small and often overlooked as the menace of society given your species' horrible track record, but that doesn't stop you from doing whatever the **** you want. Gets +2 to DEX and +1 to CON. Base speed 30ft. Proficient in studded leather armor, all simple weapons, can speak common and goblin. 2 bonus abilities: 1) Fury of the small. Attacking a creature larger than you means you get to deal extra damage, based on your level. If you’re level 1 you do 1 extra damage and so on. 2) Nimble escape: Can take disengage or hide as a bonus action on your turns. Also has dark vision: Can see in dark spaces up to 60ft as if the area was well lit.
Goblin - Zakrynth Variant Traits
Small boi perks+2 to DEX, +1 to CON
As a goblin, you are small and agile, as well as for some reason thicker skinned and able to resist powerful impacts better. Because of this you get a +2 to DEX and +1 to CON. Reasons for DEX are because you are small and nimble, as for CON it's because the goblins in this world can for some reason tank more damage than normal.
Proficiencies
As a goblin you are able to manipulate simple weapons with ease as it was necessary for your species survival, and studded leather armor provided protection for your species when they were more looked down on. So you get proficiencies in those categories.
Dark Vision
Goblins have the capability to perform sneak attacks very well but since sneak attack is a Rogue-specific action goblins have dark vision instead. Can see objects up to 60ft in the dark as if the area were well lit instead. Passive ability.
Fury of the Small
Since goblins are small and picked on a lot, the deities decided to give goblins a little extra oomph whenever you land a hit. Scales off your character level, so if you're Level 1 you deal 1 extra damage, if you're Level 2 you deal 2 extra damage and so on, in a linear fashion.
Nimble Escape
As a goblin since you're so tiny and agile you can take a bonus action to disengage from the enemy or hide in a corner making it harder for the enemy to notice you. Can only be done at the end of each turn but there's no cooldown.
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