Homebrew Cambion Species Details
Those that seek the favor of the Gods are often left wanting, those that seek the favor of Satris the Shadow Queen are often left as a husk of their former selves. Cambions are the result of a deal made to the Queen Shadows that has been completed, their pact and their purpose fulfilled to the Goddess of Shadow's liking. Some are accepted into the Shadow Queen's court, others are cast aside left drained of all that made them what they once were. Set to wander the planes of existence, numb to its grandeur and the emotions they once felt in life. Some cambions seek to reconnect to their life left behind, others want nothing more than to have their former life forgotten. Still, they are the Shadow Queens chosen and her domain is their ultimate fate as their afterlife, so there are some among the cambions that seek eternal life to spit in the face of the God that abandoned them.
Eye of the Beholder. Cambions, as a reflection of the Queen of Succubi, are perfections of beauty. Their physical appearance and their strength of will has been perfected throughout the cambion's service to the Shadow Queen. They're lithe but muscular, matching a slenderness comparable to the elves. They range in height from 5 feet to 6 feet tall, and from 100 to 140 pounds, with men slightly taller and more broad than women. Cambion men have patches of facial hair, sometimes they can only grow a moustache or a beard, or a goatee, but never a full beard. In likeness to their succubi cousins, they often have jagged horns that curl above the crown of their head. Their skin is often vacant of color, their eyes stark voids of purple, violet, orange, blue, or red, with pupils of bright white.
Null and Void. Cambions are natural hermits, the physical signs of their pact often causing many communities to shun them. However, despite the reaction society might have to their appearance, Cambions are still embodiments of the Shadow Queen's power and will. With a simple smile or soulful look, a cambion could easily sway the whims of a mortal to their need.
Due to their natural force of will, cambions tend to distance themselves from one another. Their machinations often colliding with one another, so they tend to avoid one another's company as much as possible. Akin to their succubi cousins, cambions might seek to fulfill mortal desires and temptations, but others might have their own devious agendas in uprooting the tangled web of lies and deceit of the Shadow Queen. They are cunning and, like the Shadow Queen they once or currently serve, could cause civilizations to crumble with little more than a smile.
Cambion Names. Cambions often abandon their mortal names typically because they are not who they once were. Often times taking up names akin to their abyssal cousins. Male Names: Tassos, Lazaros, Zenides, Apollon, or Spiros. Female Names: Koralia, Nefeli, Athanasia, Selene, or Calliope.
Cambion Traits
Your cambion character shares some qualities to the Lady of Delights and her succubi servants.Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
After fulfilling their pact, they mature at the same rate as elves. Many cambions living extended lives of up to 700 years.
Size
Cambions are about the same size and build as elves. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Surreal Darkvision
One of the gifts of the Lady of Delights is having supreme vision over the shadows, rivalling the darkvision of vampires. You can see in dim light as though it was daylight within 120 feet of you, and in darkness as though it was bright light. You can also see in magical darkness.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Temptation of the Shadows
With little more than a smile, the whims of your target are under your direct control. One humanoid you can see within 30 feet of you must succeed a DC 16 Wisdom saving throw or be magically Charmed for 1 day. The Charmed target obeys your verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to your Charm for the next 24 hours.
You can only have one target Charmed at a time. If you charm another, the effect on the previous target ends.
Shadow of Aeons
The secrets of shadows are bountiful and you know how to use them to your advantage. You gain double proficiency in a Charisma and Dexterity skill of your choice.
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