Homebrew Kryptonian Species Details
Native to the world of krypton, this alien race is one of the most powerful in all the multiverse, magic and red light its greatest weakness.
Kryptonian Traits
Kryptonians have the following miraculous abilitiesUltra-Violet Absorption
You can absorb yellow, blue, or white solar radiation increasing your power greatly. Traits marked with an asterisk require this feature in order function.
Ability Score Increase
Your Constitution score increases by 2 and you can choose two ability scores to increase by 1 or 1 ability score to increase by 2 to a maximum of 22. You can choose constitution as your increased score if you would like.
Ability Points
Ability points are the things you use to activate your abilities. The amount of ability points you have is equal to your constitution, strength, or wisdom modifier (players choice) times your level plus 10. (Con/Str/Wis*Player level+10). For example, if you are a first level Kryptonian who uses their constitution with 16 in constitution will have 13 ability points and at 20th level with 22 int you would have 130 ability points.
Red Solar Draining
If you are ever affected by red solar radiation you rapidly lose your powers, your ultraviolet-absorption ability and any traits given by that trait are deactivated while in that area of effect and for 1d20 minutes therefore after for every 24 hours spent in the area.
*Super Speed
You have a base walking speed of 45 and you gain another 5 feet of movement every time you level up. You also have a swim speed of 30 feet.
*Enhanced Leap
At 1st level you gain the ability to jump up to 100 feet high or 200 feet horizontally in one turn.
*Kryptonian Vision
A Kryptonian's vision is superior to a human’s much like a Martian. Kryptonians have proficiency and advantage in perception and investigation checks that rely on sight as well as the ability to see through barriers up to 6 feet of rock, 60 ft. of wood, 6 inches of any metal other than lead, but cannot see through any thickness of lead. You have darkvision out to 300 feet as well as infa-red and ultraviolet vision out to 150 feet. This feature is also a racial attack.
*Super Hearing
You can hear almost any wavelength and can hear up to 1 mile away from you through open air and have advantage on investigation and perception checks that rely on sound.
Extra-Terrestrial Physique
Due to the resilient structure of your body and strange physiology you can increase your ability scores two past the typical limit as opposed to the typical 20.
*Inhuman Defense
Kryptonians, much like Martians have extremely high durability. You have immunity to bludgeoning, ballistics, slashing, and piercing damage from non-magical attacks as well as poison and acid damage. You have resistance to cold, thunder, and radiant damage. You also have immunity to the poisoned condition.
*Alien Endurance
Kryptonians have excellent endurance and only require 6 hours of sleep. This endurance also allows them to perform activities 3 times as long as an average human. This means Kryptonians only require sleep every 3 days as opposed to every night and will typically incur exhaustion at a slower rate.
*Healing Factor
You regain 5 hit points at the beginning of each of your turns as long as you have at least 1 hit point.
*Super Breath
You can hold your breath for an indefinite amount of time and can utilize 10 ability points to cast the gust of wind spell without requiring any components.
*Super-Strength
You have an insane amount of strength. For the purposes of calculating carrying capacity as well lifting, dragging, and pushing you count as large. Additionally you can add an extra 1d6 to damage done by melee attacks for every and another damage die for every 10 ability points you use after. You can decide this once you hit an attack. The damage increases to 1d8 at 5th level, 1d10 at 11th level, and 1d12 at 17th level.
*Flight
At 3rd level you finally achieve the power of flight. You have a base flying speed of 60 which increases by 15 feet every level.
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