Homebrew Beastmen Species Details

The canine tribe was sent to the north, they are extremely loyal and pack like, they look like normal humans till you get to about their shoulder area, where hair grows like a wolf, their head is like any dog or wild canine head, they will do what it takes to survive and even higher than that to have their allies survive, lots of times they end up as town guards or something like this because of their determination to have their allies survive.

 

Beastmen Traits

Canine head: because of their canine head, they have proficiency in intimidation and a natural bite attack that acts like a proficient weapon that uses either str or dex to hit, has 5 ft range, deals 1d6+str or dex mod piercing damage Loyalty to the pack: Can use an action to add their proficiency bonus to an ally within 5 feet of you AC until either the ally or you is attacked, if an enemy misses their attack thanks to that extra AC, you take half of the damage it would have done, any extra effects that the attack would have done will not happen. You can use this once per a long rest.

Racial bonus

Stats +2 to dex +1 to str

Canine head

 because of their canine head, they have proficiency in intimidation and a natural bite attack that acts like a proficient weapon that uses either str or dex to hit, has 5 ft range, deals 1d6+str or dex mod piercing damage.

 

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