Homebrew Feral Dragon Species Details
One day you were born now you have to live with the fact your part of a late retry of dragonborns that are feral and or walking on two legs but, hey being more related to dragons means you get immunity to your type of element so that's neat I guess.
Age:
Feral Dragons become adults at 15 and can live to infinity unless killed. So yes you'll watch your family die all because that last bard who impregnated your ancestors was studying immortality spells and made it hereditary so now you live forever go figure.
You also walk on all four legs. Your mouth is for swords and your tail can pull a bow string or you can sit down and pull it I suppose.
Feral Dragon Traits
Your draconic heritage manifests in a variety of traits you share with other feral dragons.Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Age
Young feral Dragons grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to infinity.
Size
Feral dragons are taller and heavier than humans, standing well over 10 feet tall and averaging almost 250 pounds. Your size is Large.
Speed
Your base walking speed is 60 feet.
Your base flying speed is 80 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage immunity
You have immunity to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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