Homebrew Guardian Species Details

The first Guardians of Aerois were built in the Exalted Domain on Solvwyn by Queen Astoria herself. Other Scholars of magic were unable to determine how they had been created or given sentience and the secret was tightly guarded by the monarch and her people. Even to this day the secret behind the guardians creation is unknown. During the Valkyrian War the guardians served proudly alongside the other races and their fighting spirit seemed inechaustible. Sadly with the events of the Sundering and the destruction of Solvwyn, many guardians were lost or scattered across the world and the ability to build new guardians and replenish the life energy of existing ones vanished along with the Astoria royal family

Guardian Traits

Guardian Traits

Ability Score Increse

Your Constitution score increases by 2 and your Wisdom score increases by 1.

Age

Guardians do not "grow up" and so are technically mature in their first seconds of life. Their physical bodies do not change or decay but all guardians have a limited lifespan and cease functioning when they have been active for 15 years. In their final years, guardians begin to show signs of this termination in one of two ways, they might become distant and withdrawn, experiencing memory loss or reliving memories in moments of reality or the become bestial and aggressive, reverting to primitive thoughts of self-preservation and survival. If a guardian undergoes a unique process their lifespan can be "reset" giving them another 15 years of life, but this knowledge has long since been lost.

Alignment

Guardians are stalwart protectors and defenders of people and the land, so they are often more good than not. Often many guardians are pledged in service to a kingdom or army and find following orders an easy concept which leans them more towards lawful alignments. Of course there are exceptions, guardians who have been alone or near the end of their lifespan may become selfish or desire to pursue their own freedom as their time slips away from them.

Magical Creations

Guardians are made from metal, wood, and stone but they are still living creatures. Due to your constructed nature you gain the following benefits:

  • You have advantage on saving throws against being poisoned, and you haver resistance to poison damage
  • You are immune to disease
  • You do not need to eat, drink, or breath but you may ingest food and drink if you wish
  • You do not need to sleep, and magic can't put you to sleep

Power Matrix

When you take a long rest, you must spend at least four hours in an inactive, motionless state rather than sleeping. In the state you are unaware of your surroundings, but can relive powerful and important memories in place of dreaming.

Animal Kinship

Most small animals are unperturbed by a guardian's presence and find their presence calming. You gain proficiency in animal handling 

Driven to Purpose

All guardians are created with a purpose, a job to be completed or a role to be fulfilled. this innate sense of purpose gives guardians the ability to focus on themselves to achieve their goals with heroic effort. As a reaction, before you know the outcome, you can add 1d4 to a single ability check, saving throw, or attack roll you make. Once you use this ability you cannot use it again until you finish a long rest

Guiding Echoes

Guardians have the ability to instil a fragment of their matric into a small companion called an Echo. Over the course of an hour you can create an echo with this trait. You cannot have more than one echo at a time. Once you create an echo, you cannot use this trait again until you finish a long rest.

Languages

You can speak, read, and write Common and one other language of your choice

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