Homebrew Emberkin Species Details
Emberkin reveal their divine heritage through their skill with fire-based magic and their desire to repent for others’ sins. Many Emberkin suffer from frequent nightmares and strange impulses to commit spontaneous acts of evil. They typically have igneous features such as wispy auburn hair and bright yellow eyes, and a rare few are born with albino skin. Emberkin often feel an insatiable need to continually perform acts of good. Some are content to perform small acts of kindness at home, though they may feel driven to travel regularly in order to find pockets of true evil that they can eradicate.
Like all Aasimars, Emberkin are not necessarily compelled to embrace good and justice. Perhaps more so than most of their celestial kith, Emberkin have a propensity to revolt against their benevolent predisposition and instead follow a darker path. Perhaps these Emberkin are evil by nature, or perhaps it is a remnant of their fallen angel ancestry. Either way, such wicked individuals are often dangerous, and are both pitied and hunted down by their Aasimar brethren.
Emberkin Traits
as one with the Peri ancesty running through your veins you gain the following racial traits:Ability Score Increase
Your Intelligence and Charisma scores are both increased by 2.
Planar Knowledge
Your knowledge as an angelic-kin gives you advantage on Arcana skill checks involving Planes.
Pyrotechnics
You gain the spell pyrotechnics as a spell-like ability
Languages
Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.
Celestial Resistance
You have resistance to acid, cold, lightning damage.
Skilled
You have a +2 racial bonus on Persuasion and Perception checks.
Darkvision
Aasimar have darkvision out to 60 ft. (You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.)
Burnished Skin
You gain a +2 trait bonus on saving throws made to disbelieve illusions.
Pyromancer
You gain a +1 trait bonus on damage rolls for any spell you cast with the fire descriptor. Spells that do not deal damage do not benefit from this trait.
Spellcraft
You have a +1 bonus to Arcana checks
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