Homebrew Komodo Dragonborne Species Details

Rare and primitive, Komodo Dragonborne are believed to originate from a distant island rumored to be in the Trackless Sea. Komodo Dragonborne have rough, lizard-like of skin and stand with a hunch in their back, making them appear shorter than they actually are.

They generally hunt prey with a mixture persistence and patience. Ambushing their prey, they use their teeth to bite and sicken the hunted with the saliva that they produce. Afterwards, they follow the creature until it collapses. 

Though they live in tribes for survival, they are at heart creatures who prefer to live and hunt alone. They will form mated pairs to birth and raise offspring, usually separating after the offspring reaches maturity. In some rare cases though, some pairs mate for life and hunt together. Such couples become the most dangerous of the species.

No creature is off the table when it comes to food for them. A Komodo Dragonborne has been known to eat almost any meat that is placed in front of them, including others of their own Creature Type. The only exception is members of their own tribe. 

Creating Your Character

If you create a Komodo Dragonborne character, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

A +2 in Strength and +1 in Constitution is recommended for the race.

Languages

Your character can speak, read, and write Common and Draconic.

Creature Type

Though their name implies otherwise, they are actually Lizardfolk.

Life Span

The lifespan of the average Komodo Dragonborne is anywhere from 60-70 years. They reach full adulthood at the age of 14.

Height and Weight

Though a Komodo Dragonborne may stand at about 4 foot 6 inches while hunched over, their actual height ranges anywhere from 6 foot 4 inches to 7 foot 2 Inches. They weigh roughly 250 pounds to 325 pounds.

Komodo Dragonborne Traits

You have the following racial traits

Infectious Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your strength modifier. In addition any creature you bite must succeed on a Constitution saving throw. The save DC is equal to 8 + your proficiency bonus + your constitution modifier. On a failed save the creature is treated as being poisoned for 1 minute. The creature can repeat the saving throw at the end of its turn.

Apply Bacteria

As an action, you can apply your saliva to a piercing or slashing melee weapon or up to 3 pieces of piercing ammunition. The saliva loses its potency after 1 minute. A creature struck by a weapon or piece of ammunition that has been coated must make a Constitution saving throw. The save DC is equal to 8 + your proficiency bonus + your constitution modifier. On a failed save the creature is treated as poisoned for 1 minute. The creature can repeat its saving throw at the end of its turn.

Foaming Frenzy

In battle, you can work yourself up into a frenzy. As a bonus action you can make a special attack with your bite. If the attack hits, it deals its normal damage + 1d6 poison damage. In addition the saving throw for this bite is equal to 10 + your proficiency bonus + your constitution modifier. On a failed save the creature is treated as poisoned for 1 hour, and takes 1d6 poison damage every 10 minutes. The creature can repeat its saving throw after each time it would take the damage to stop the damage and end the poisoned condition. After you use this trait, you can't do so again until you finish a long rest. Any spell or effect that ends the poisoned condition, also ends this traits effect.

Miscategorized

Because of the confusion surrounding your name, anyone who has proficiency against draconic creatures or has a favored enemy in draconic creatures has a -1 in all rolls against you.

Tribal Role

Chose one of the following options:
- You have proficiency in the Survival and Perception skills
or
- You are deceptively quick on your feet. When you aren't wearing armor, your AC is 13 + your dexterity modifier. A shields benefits apply as normal while you use your natural armor.

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