Homebrew Warforged: Tortle sentinal series Species Details
The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond the war. A warforged can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose and meaning.
Warforged: Tortle sentinal series Traits
A walking fortressAbility Score Increase
- Ability Score Increase. Your Constitution score increases by 3, and one other ability score of your choice increases by 1.
Age
A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.
- Size modifier = 2d7
- Height = 5 feet + 10 inches + your size modifier in inches
- Weight in pounds = 625 + (4 x your size modifier)
Speed
Your base walking speed is 30 feet.
Moving fortress
Due to your enormous weight you have advantage against being knocked prone and cannot be moved by anyone the same size or small than you, you have advantage against being moved against anyone bigger than yourself (This also applies to spells that have to due with moving the target)
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest
- When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor.
- You gain a +4 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 2 hour, during which you must remain in contact with the armor. To doff armor, you must spend 2 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing/piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common and one other language of your choice.
Shaker of earth
Your size and weight make you able to bring all your weight into one blow dealing 2d6 force damage to the target the target will have to make a con save if it makes the save they will be forced back 10m on a failed save they will be forced back 20m, If the target us the floor/ground then everyone in a 15m radius has to make a dex save or be knocked prone and if you are on a floor not on ground level the dm has to roll a d2 and decides what the outcome is. Takes an action to use. (DC Save dive is Level plus Strength modifier)
Air Pocket
Due to an error in manufacturing an air pocket was created in your shell and can be entered from the out side (it cant be forced into out out of) it can fit a person of medium or smaller size larger builds will have to make a dex check to fit in. (DC Save of 12 for larger build 8 for medium builds and none for smaller builds)
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