Homebrew Anadi Species Details

Appearance

Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors. These patterns are as unique as other humanoids’ facial features, birthmarks, and other identifying aspects.

Anadis have an innate talent for illusion and transmutation. They learned long ago how off-putting their natural forms can be to other humanoids, so they frequently use their innate talents to assume human forms. When they do so, only a strange, lovely sheen to their dark eyes and the deliberative, jerky movements of their gestures might indicate that an anadi is not entirely what they appear to be. Given their tendency to accommodate humans’ delicate sensibilities toward arachnids, most anadis consider showing their natural forms to a stranger a rather rude display. Instead, most display their spider-like forms only as an intimidation tactic when threatened. When forced into combat—an eventuality most anadis despise—they shift into their true forms as soon as possible, allowing them to inflict their devastating natural venom on their foes.

Grandmother Spider

Many anadi villages believe deeply in the teachings of Grandmother Spider, the goddess of twilight, weaving, illusion, and family. The most devout anadi believe that this goddess, sometimes called Nana Anadi, long ago led their ancestors from servitude. The legend goes that when the anadi were frightened by the darkness, Grandmother Spider plucked the dewdrops from her web to hang in the sky and light the night for them. Nana Anadi is an honorary matriarch to many in Nurvatcha, though the goddess has never taken the nation's throne—and most believe she would never wish to do so, anyway.

Web Marriages

Anadis are communal when it comes to courting one another and raising their young. Most relationships are triads or tetrads that make up a single household and share domestic responsibilities. Such partnerships often extend to members' work outside of the home; one family could consist of three hunters who coordinate group hunts, while another might have four sages who spend as much time together in the library as at home. These “web marriages” play a large role in anadi society; members of a web marriage vote in blocks during local elections and defend one another to the death in times of strife.

Anadi Traits

As a Anadi you have thhe following traits

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 2.

Age

Young anadi grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 2, and reach adulthood by 10. They live to be around 90.

Alignment

The anadis are shy and isolationist but are unpredictable at times. Anandis are typically Chaotic good

Size

Anadi stand between 5 and 6 feet tall and average about 140 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet and you have a climbing speed of 30 feet, additionally, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Poison Resistance

You have advantage on saving throws against being poisoned, and you have resistance against poison damage.

Innate Spellcasting

You know the minor illusion and the prestidigitation cantrip. Starting at 3rd level, you can cast blur with this trait. Once you cast it, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for these spells.

Anadi Venom

As an action, you can bite a creature within 5ft of you and inject them with a lethal toxin dealing 1d6 + Dexterity piercing damage. When you make a bite attack you can choose to inject your target with venom, the creature must then immediately make a Constitution saving throw equal to your 8 + constitution Mod + Proficiency Mod if the creature fails it takes 1d6 poison damage and is poisoned for the next 4 rounds taking 1d6 poison damage every round until they make the save. You gain this ability back after you've taken a long rest. You are also proficient with your bite.

Shapechanger

At 6th Level, You can use your action to polymorph into a spider, human, or back into your true form and can use your bonus action to drop it. Your statistics are the same in each form. Any equipment you're wearing or carrying isn’t transformed if you're in spider form. If you drop to 0 hit points you revert back to your true form.

Spin Silk

You are able to spin silk from your spinnerets that if you spend a day of downtime, you're able to produce and weave enough silk to make a single garment. You also gain expertise in sleight of hand.

Languages

You can speak, read, and write Common and Anadi and one other additional language.

Previous Versions

Name Date Modified Views Adds Version Actions
1/20/2021 4:51:31 AM
36
14
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Coming Soon
3/18/2022 9:14:48 PM
1417
58
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Coming Soon

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