Homebrew Charr Species Details
Physical Description
The charr in nature with a normally hunched posture and are carnivorous feline-like humanoids. They stand on their hind legs and are taller than a human by half of an average human's heigh. They are covered in fur from head to toe in a variety of colors and patterns, many of which are similar to those of lions, cheetahs and tigers. They have 2 pairs of ears, the top pair of ears hears high frequencies or ultrasound such as a dog might, while the bottom pair hear low frequencies or infrasound similar to an elephant. They two pair of horns, and the standard set of teeth and claws for felines. Many charr have a longer mane of fur between the shoulders and on the back of the head and neck. A male charr has less fur on the tail with longer fur only on the tip, while the female's tail has longer fur from top to bottom.. When they are moving, and their paws are unoccupied, the charr favor running on all four limbs with a loping gait. While the males are described as being generally stronger and the females more lithe and quick. The charr muzzle is elongated and the mouth filled with prominent sharp teeth suited for their carnivorous diet. The teeth are larger on the males, particularly those on the bottom jaw which are usually considerably smaller on the female.
Charr Names
Charr first names often have names based off of their culture (e.g., Pyre, Ember, Forge). Along with this male names are also sharp sounding with the consonants (e.g., using D, R, T, G, K, etc.) whereas female names are smoother (e.g., using C, L, S, Z, etc.); both genders often start with a sharp consonant though, but this is just generally and exceptions to this do exist. Some charr use Roman or Greek (inspired) names as well.
Charr surnames consist of two words put together, one of which (either suffix or prefix) denoting the warband of the individual (e.g., Rytlock Brimstone is of the Stone warband and Scylla Rustcloud of the Rust warband). Charr individuals generally get to pick variations of their surnames within the forming of their first warband which express their personality, ideals or history, though some limitations may apply.
Members of the same warband can also have their warband name in different order than other members of their warband, though this is rare – some examples include Lightbringer Swordshatter and Legionnaire Bloodsword of the Sword warband, and Vitus Silverpick of the Pick warband (where all other warband members have Pick as the prefix of their surnames).
Male: Vibenius, Maximius, Munius, Loreius, Gokudaf, Rytlock, Gron, Dinky
Female: Sandiliana, Gudorraf, Wodaduza, Corolzu, Bathea, Kalla, Elexus
Last Names: Silverpick, Doomfiend, Stonegazer, Gutfouler
Charr Traits
The charr race was forged in the merciless crucible of war. It is all they know. War defines them, and their quest for dominion drives them ever onward.Ability Score Increase
Your Constitution score increase by 2. You may choose to increase either Strength or Dexterity by 1.
Age
Charr mature at about the same rate as humans.
Alignment
Most charr are lawful due to the complete military hierarchy of the charr. While they can come off as mean or cruel, charr tend toward neutrality on the moral compass. They do not condone needless slaughter or attempted sabotage at peace. However, they can be brutal on the batlefield and very unaccomadating to prisoners.
Size
Charr can stand 6'-8' tall when not slouching and their musculature is similar to a big cats. Your size is Medium.
Cat's Stride
Your base walking speed increases to 35 feet.
Languages
You can speak, read, and write Common and Undercommon.
Darkvision
You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Always Armed
The charr have a set of sharp claws which can be used as knives for general tasks. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Riding Mount
If you have no items in your hands and not wearing heavy armor, you can use an action to get on all fours or to stand up. During this time, you are classified as a mount for creatures of Small size or less, and your walking speed becomes 45 feet.
Warband Training
Previous Versions
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11/17/2018 3:30:22 PM
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1435
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12
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1
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Coming Soon
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1/19/2019 8:42:12 PM
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772
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2
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Coming Soon
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