Homebrew Eldrwulf Species Details
“Some days it can feel like a blessing, others a curse” Phenex said softly. The battle had been fierce and many bodies were scattered across the battlefield and there was many more wounded to attend to.
Phenex had been forced into the centre of the battle resulting in the need to unleash the beast inside. His sword lay on the ground covered in blood and clumps of flesh. But the battle was over and the wounded needed his attention. Phenex saw fear in many of his comrade's eyes as he passed them to attended to those in need of medical attention. Such was the price of his heritage, always eager to help those in pain but always so easily defined by the monster within
— Mark the Eldrwulf
Eldrwulfs are a rare occurrence when a child is born with both Phoenix and Werewolf blood in their veins despite being born of neither. They often live alone in the wild, seeking comfort in the gentle sounds of nature where they do not need to fear being judged, and enjoying the smell of clean air and the feeling of being free. Eldrwulfs are often considered outcasts and abominations due to their unnatural heritage and are sometimes even hunted, preventing them from being able to follow their passions .
A Mixed Bloodline
Due to their unnatural heritage, Eldrwulfs obtain many unusual features but can often pass as human. Their height ranges from well under 5 feet tall to just over 6 feet and weigh from 125 to 250 pounds. Males and females are about the same height, males are only marginally heavier than females.
Eldrwulfs’ coloration encompasses the normal human range and are often toned. Eldrwulfs hair can range between shades of greys, browns and blacks with fiery streaks. Facial and body hair is similar to that of humans but their eyes are shades of oranges and their blood and claw-like nails are black with swirls and streaks of fire. Eldrwulfs also have large canines similar to that of a wolf's and can also develop flame markings on their body
Touch of the Phoenix
Eldrwulfs can live well over 500 years, giving them a survivalists perspective on the world making them great at adapting to new environments. They are more often short tempered and reckless, and more likely to be cautious and distrusting. They tend to get into fights and are very protective of their possessions. When in combat eldrwulfs can appear brutal and relentless often channeling the wolf within however, when outside of combat eldrwulfs are always quick to help those in pain and to ease suffering. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance but will lay down their life to those they consider friends or family.
Like the a wolf in a pack, eldrwulfs are more powerful when fighting with others and are unfazed when faced with danger. They trust in their senses tho can often allow their emotions to get the better of them often escalating dire situations. They have been known to retreat from society into woods and forests, confident in their ability to hunt and feeling at home and free in the natural environment. But when the need arises, eldrwulfs are quick to take up arms, equipped with any and all weapons they are proficient with or sometimes just their teeth and claws.
Woodlands and Streets
Most eldrwulfs dwell in small forests and dark streets. Eldrwulfs hunt game for both nourishment and coin often selling the meat and pelts to sustain themselves financially. They are hunters and warriors and often find jobs either ridding towns and villages of monsters or going on adventures and quests hunting and defeating creatures more powerful than themselves. Their contact with outsiders is usually met with fear and sometimes hatred, though few edrwulfs can finds homes where they are are accepted and choose to help provide and protect.
Elves encountered outside their homes are commonly on the hunt or running from hunters. Human villages, towns and cities often seek to drive out eldrwulfs sometimes even capturing and torturing them
Thrill of the hunt
Eldrwulfs take up hunting out of the rush of adrenaline. Since they are so long-lived, they can enjoy hunting more and more dangerous prey proving themselve time and time again. They dislike the human society and their hateful nature and often find jobs or game that keep them on the move away from society. Eldrwulfs also enjoy exercising their combat abilities often training themselves in the use of many weapons and spells. Some might join with rebels fighting against oppression, and others might become deadly hunters for hire excelling in their chosen career.
Eldrwulf Names
Eldrwulfs are often outcast before being given a name. While growing up an Eldrwulf well choose a name for themselves often relating to their heritage or a nickname chosen by those they consider their friends or family
Eldrwulf Traits
Your Eldrwulf character has a variety of natural abilities, the result of a combination of both Phoenix and Werewolf blood.Age
Although Eldrwulfs reach physical maturity at about the same age as humans, their lifespan extends to almost the same as that of an elf . An Eldrwulf s considered to reach adulthood at the age of 65 and can live to be 500 years old.
Size
Eldrwulfs range from under 5 to over 6 feet tall and have toned builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
A result of both phoenix and wolf like vision, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of orange.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Fire Resistance
You have resistance to fire damage.
Languages
You can speak, read, and write Common. Considered outcasts and very rare Eldrwulfs do not have any identifying cultures and often attempt to adapt into the cultures of others.
Healing Hands
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
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