Homebrew Fairy vampire Species Details

a small bothersome fairy who loves to cause mayhem and mishaps. They are generally evil in nature and a force to be reckoned with despite their small size. some say they are particularly angry because of their size but that is still up for speculation. To create a vampire fairy is a somewhat difficult process that only the ancient vampires know of, an almost unheard of practice except for small conclaves which they usually hail from, being kept as messengers, pets and playthings for the masters they serve/ served. An unusual creature, once a beautiful fey now a horrific undead monster. Much like a mosquito this blood sucker is extremely annoying.

Fairy-Vampires are associated with necromancy. Their existence is predicated on draining the life from others to fuel their own existence, and on putting their own lives ahead of all other concerns. Philosophically, they do not constrain themselves with artificial rules of morality, but believe that the strong can and should take what they need from the weak.

The Feywild is home to many fantastic peoples, including fairies. These fairies, however, have succumbed to greed or just fate, turning them into abominable wee folk who decieve and prey on the weak. They have much the same characteristics of a fairy except their nature has been changed as well as their alignment, most definitely towards evil, serving their masters wishes.

Infused once with the magic of the fey wild these fairies still look like Small elves with insectile wings, This still rings true in looks but each fairy has a special physical characteristic that sets the fairy from the vampire apart. For your fairy, it has been reborn with inherently vampiric characteristics: roll on the Vampire-Fey Characteristics table or choose an option from it. 

Vampiric fey Characteristics
d8 Characteristic
1 Your wings are like those of a bat.
2 You have speckled, painted multicolored skin.
3 You have exceptionally large ears and fangs.
4 A glittering mist constantly surrounds you like a frost.
5 You have small spectral horns on your head, like a teifling.
6 Your skin is scaled.
7 You smell like rotting corpses.
8 A noticeable, frost-bitten chill surrounds you.

Fairy-Vampire Traits

  • Ability Score Increase. Increase charisma ability score by 2, and increase intelligence by 1, or increase three different scores by 1. (when you turn into a vampire you lose the fey characteristics and take on these vampire ones.)
  • Languages. You can speak, read, and write Common, vampire and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are an undead

  • Alignment. Vampires might not have an innate tendency toward evil, but many of them end up there. Evil or not, their strict hierarchies incline them toward a lawful alignment.
  • Age 

    Your aging slows to a halt. You are unable to age any further than the exact age you were when you became a vampire.

  • Size. You are Small.
  • Speed. Your walking speed is 30 feet.
  • Fairy Magic. You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast Faerie fire or Enlarge/reduce with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
  • Flight. Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor

  • Darkvision. Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

  • Vampiric Resistance. You have resistance to necrotic damage.

  • Bloodthirst. You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire with all of the abilities this racial variant grants.

  • Feast of Blood. When you drain blood with your Bloodthirst ability, you experience a surge of vitality. Your speed increases by 10 feet, and you gain advantage on Strength and Dexterity checks and saving throws for 1 minute.

  • Vampire Weaknesses

    You have the following flaws:

    Vampiric Nature. You are now considered both an undead and a humanoid. You retain all of your normal traits of your normal race.

    Forbiddance. You can't enter a residence without an invitation from one of the occupants. A sign on the outside of a building saying something like "open for business" will also allow you to enter a building.

    Harmed by Running Water. You take acid damage equal to twice your level if it ends its turn in running water. This acid damage ignores resistance and immunity to acid damage that may be granted by your base race.

    Stake to the Heart. If a piercing weapon made of wood is driven into your heart while you are incapacitated in a place of rest, you become incapacitated until the stake is removed.

    Sunlight Hypersensitivity. You take radiant damage equal to twice your level when you start your turn in sunlight. While in sunlight, you have disadvantage on attack rolls and ability checks.

  • Vampiric Fangs

    Your teeth have grown in length and sharpness. You may use your sharp teeth as a natural weapon, whenever you hit with an attack you deal piercing damage equal to 1d4 plus your strength modifier. If a racial trait would result in you dealing unarmed bite.

  • Rule Tip: BITE DAMAGE DOESN'T STACK

    When the game gives you more than one way to calculate bite damage you can use only one of them. You choose which one to use.

  • Hello, The Name's Alucard

    During your first turn in combat you have advantage on attack rolls against any creature that does not know that you are a vampire.

 

Fairy vampire Traits

small, annoying, vampire

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