Homebrew Garmr Species Details

Garmr are doglike humanoids who can be found in various places. Almost all of them have a thick coat of hair, though the patterns and colorations vary. Some are small, about the size of a gnome, and others can get to be the nearly the size of a small goliath. These traits, size and color, tend to get passed down from their parents. Although some families have a preference for sticking with a similar clan, to keep these traits strong and consistent, most Garmr are free to love whoever they chose, even outside of the Garmr race.

They tend to be incredibly loyal to their family, whether it be a biological one or a chosen one. They often seek to be a part of a whole: an organization, a guild, an army, a family, or a pack, as some call them. Once they join a pack, they remain loyal to it unless unforgivable grievances occur.

Some wandering Garmr are driven by the want of a pack to search far and wide for one that is a good fit for them. Others are driven by the desire to hunt. They could be hunting a person, the destruction of an ideal, powerful objects, the perfect pack, or an ideal mate. Regardless of what it is that they set their sights on, they pursue it until it's finished with a tenacity other races find nearly mythical.

Some Garmr find themselves lacking the instinct to hunt until they drop. Those Garmr tend to stay close to their pack and act as a defender. They join pack members on quests or journeys, driven by the need to protect them.

There are rumors that Garmr mate for life. As most Garmr will tell you, this is an old dog's tale. While some do mate for life, others jump from partner to partner, and both lifestyles are accepted amongst most clans. Alternatively, a truer rumor exists on Garmr mothers. Rumor has it that a Garmr mother has a supernatural fierceness if you dare mess with her cubs. This stems from two sources. The first is that Garmr mothers, often excellent single moms, are incredibly protective of their children. They almost always care for their children more than their mates, and this is perhaps why they don't often mate for life. The second reason is that the Garmr goddess of Motherhood, Akita, tends to imbue them with the strength they need to protect their young when the need arises. All Garmr show bravery, even in the face of insurmountable odds, to protect what they deem theirs. Often times that's to defend their pack, or their young, but sometimes it's to protect their hunt or their home.

Garmr Traits

Garmr share certain racial traits as a result of their Ancestry and Evolution

Ability Score

Your Constitution Increases by 2 and another Ability Score increases by 1.

Darkvision

You have a Dog's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Age

Garmr have lifespans equivalent to humans.

Speed

Your base walking speed is 35 feet.

Languages

You can speak, read, and write Common and one other language of your choice.

Size

You are Medium or Small. You choose the size when you select this race.

Garmr Bite

Your jaws and teeth are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Garmr Proficiencies

Garmr Gain Proficiency in Perception and Athletics

Garmr Nose Best

Garmr can add a bonus +1d4 on any check that relies on smell including noticing someone or something's presence (perception), tracking (survival), or identifying a person, place, or substance from their past (insight, nature, or history).

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