Homebrew Forsaken Species Details
Forsaken
Death offered no escape for the scores of humans killed
during the Lich King’s campaign to scour the living from
Lordaeron. Instead, the kingdom’s fallen were risen into
undeath as Scourge minions and forced to wage an unholy
war against everything. . . and everyone. . . that they once
held dear.
Necessary Alliance
The Forsaken originally became allies of the Horde out of
necessity and convenience. They have no love for orcs,
tauren or any other living creature, but they need time to
strike against the Scourge and allies to help them do it. The
Forsaken claim that they joined the Horde to prove their
desire to leave their evil ways behind, but no one really
believes this. The Horde accepts the forsaken’s help, as
they do indeed have a common enemy: the Scourge. The
Horde is leery of the forsaken’s tactics, however, and keeps
watchful eyes on them.
Though initially the Forsaken alliance with the Horde
was one of pure convenience, in recent times it appears
that their position in the faction has begun to solidify and
many, though not all, of the Forsaken appear to be more or
less loyal to the Horde now.
Strange Behaviors
Forsaken culture is strange, a perverse combination of the
lives they once knew as mortals and the mindless slavery
they experienced in the Scourge, colored by white-hot rage
toward the Lich King and an almost equally intense
devotion to their queen.
Some Forsaken attempt to reclaim their humanity by
acting in kind and helpful ways. Others allow hatred to
fester into cruelty and rage.
Extreme Alchemists
Never sleeping, eating or falling ill, abandoned by those
they once loved, the Forsaken have a brutal set of priorities.
A great portion of their efforts focus on dark alchemy,
and the Royal Apothecary Society commands great power
in Undercity’s oily tunnels. The apothecaries constantly
send Forsaken on missions to gather odd materials for
their twisted experiments. Rumors tell that the undead
creatures are working to create a plague that will
exterminate the Scourge and every living being on Azeroth.
Dreadful Looks
Forsaken, unsurprisingly, look like dead people. Their skin
is gray and rotting, showing bone and flesh in places. Their
pupil-less eyes glow with dim, white ghostlight. Their
muscles are withered, making them scrawny. Their move-
ments are slow but jagged. Necromantic magic keeps them
preserved, but natural decay still proceeds, just at an
extremely slow rate compared to normal.
Affiliation
Though the Forsaken do not trust anyone and no one trusts
them, they are members of the Horde and, for now, do their
best to help their allies and placate their ambassadors.
Forsaken have even less love for the Alliance, particularly
because they clash constantly with the human organization
called the Scarlet Crusade.
The only other Horde faction they have a semblance of
trust with is Silvermoon City and the blood elves. This is
because their ruler Sylvanas Windrunner, and a small
portion of forsaken were once blood elves.
Forsaken Traits
Your forsaken character has certain traits deriving from
humans, as well as forsaken traits.
Ability Score Increase. Your Constitution score
increases by 1.
Age. Forsakens do not age, they are undead. The age
they were when brought back as forsaken is the age they
will be until destroyed.
Alignment. Forsakens alignment varies, as their race
origin, most tend to become more chaotic, and very few
keep to good after decades of being an undead.
Size. Forsaken size reflects that of their living counter-
parts. Many getting more hunched over with the decades.
Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Forsakens can see normal in dark and dim
conditions. You can see in dim light within 60 feet of you as
if it were bright light, and in darkness as if it were dim light.
You can't discern color in darkness, only shades of gray.
Cannibalism. Using 1 minute, you can cannibalize the
corpse of a humanoid that has been dead for less than 1
hour. When done, you regain a number of hit point sequal
to your level + your Constitution modifier. Once you use
this trait, you can't use it again until you finish a short rest.
Touch of the Grave. Forsaken don't need to sleep.
Instead, they enter a semiconscious state of the afterlife for
4 hours a day. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
Undead. You have two creature types: humanoid and
undead. You can be affected by a game effect if it works on
either of your creature types. In addition, you gain the
following benefits:
You don't require food, or water.
You have resistance to poison damage, and advantage
on saving throws against being poisoned.
Will of the Forsaken. You have advantage on saving
throws against being charmed, effects that turn undead,
and magic can't put you to sleep.
Languages. You can speak, read, and write Common and
Gutterspeak. Gutterspeak is a simple form of common that
mixes in Dwarven and Thalassian slurs.
Forsaken Traits
Darkvision, Cannibalism, Touch of the Grave, Undead, Will of the ForsakenCannibalism
Cannibalism. Using 1 minute, you can cannibalize the
corpse of a humanoid that has been dead for less than 1
hour. When done, you regain a number of hit point equal
to your level + your Constitution modifier. Once you use
this trait, you can't use it again until you finish a short rest.
Darkvision
Darkvision. Forsakens can see normal in dark and dim
conditions. You can see in dim light within 60 feet of you as
if it were bright light, and in darkness as if it were dim light.
You can't discern color in darkness, only shades of gray.
Ability score increase
Ability Score Increase. Your Constitution score
increases by 1.
Undead.
Undead. You have two creature types: humanoid and
undead. You can be affected by a game effect if it works on
either of your creature types. In addition, you gain the
following benefits:
You don't require food, or water.
You have resistance to poison damage, and advantage
on saving throws against being poisoned.
Will of the Forsaken
Will of the Forsaken. You have advantage on saving
throws against being charmed, effects that turn undead,
and magic can't put you to sleep.
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