Homebrew Dracotaur Species Details

Society

Dracotaur live and hunt in small packs. They are traditionally trained to use not only their dragon breath, but also their archery, which remains a skill from their time as centaurs. These hunting packs are unisex and they travel like nomads over the plains. Young are raised on the go. Dracotaurs of different colors prefer different terrains and so have scattered since their resurrection. The blue dragons stayed near their original plain. Reds ventured for the hotter areas by volcanic mountains where black ash fell like snow on the grasses. Yellow dracotaurs sought secluded areas of flat plains where storms frequented with claps of thunder and lightning often struck the trees, leaving them charred and gnarled. Green dracotaurs patrol about plains near the forests and woodlands, where their green scales aided in camouflage. All dracotaur are innately subservient to dragons and still strive to serve Azura

Dracotaur Traits

Your dracotaur character has the following racial traits. These traits are also suitable for the centaurs of other worlds where there are centaurs of fey origin. These centaurs are smaller than the non-fey centaurs that roam in some realms.

Ability Score Increase

Choose one ability score to increase by 2 and another to increase by 1

Age

Centaurs mature and age at about the same rate as humans.

Alignment

Centaurs are inclined toward neutrality. Those who join the Selesnya are more often neutral good, while those who join the Gruul are typically chaotic neutral.

Size

Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Fey

Your creature type is fey, rather than humanoid.

Dragon Scales

When you aren’t wearing armor, your AC is 14 + your Dexterity modifier. A shield’s benefits apply as normal.

Claws

Your claws are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Equine Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

Languages

You can speak, read, and write Common and Draconic.

Comments

Posts Quoted:
Reply
Clear All Quotes